I have a code which I do not want to duplicate too much, it looks something like this:
myEnum setting;
if (((input == "Enum0") && ((setting = myEnum_0) == setting)) ||
((input == "Enum1") && ((setting = myEnum_1) == setting)) ||
((input == "Enum2") && ((setting = myEnum_2) == setting)))
{
doActionWith(setting);
}
This way I don't have to check if the input was something totally different (if I just assigned with
if (input=="Enum0")
setting = myEnum_0;
the code wouldn't know if the enum was actually set, or not.
Now I wonder, is there a more elegant solution for the thing at the end?
The && ((setting = myEnum_x) == setting)
?