For my MIDI app I needed yes/no/cancel confirmation dialogs, so I first made a general StandardDialog class:
public class StandardDialog {
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.os.Handler;
public class StandardDialog {
public static final int dlgResultOk = 0;
public static final int dlgResultYes = 1;
public static final int dlgResultNo = 2;
public static final int dlgResultCancel = 3;
public static final int dlgTypeOk = 10;
public static final int dlgTypeYesNo = 11;
public static final int dlgTypeYesNoCancel = 12;
private Handler mResponseHandler;
private AlertDialog.Builder mDialogBuilder;
private int mDialogId;
public StandardDialog(Activity parent,
Handler reponseHandler,
String title,
String message,
int dialogType,
int dialogId) {
mResponseHandler = reponseHandler;
mDialogId = dialogId;
mDialogBuilder = new AlertDialog.Builder(parent);
mDialogBuilder.setCancelable(false);
mDialogBuilder.setTitle(title);
mDialogBuilder.setIcon(android.R.drawable.ic_dialog_alert);
mDialogBuilder.setMessage(message);
switch (dialogType) {
case dlgTypeOk:
mDialogBuilder.setNeutralButton("Ok", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
mResponseHandler.sendEmptyMessage(mDialogId + dlgResultOk);
}
});
break;
case dlgTypeYesNo:
case dlgTypeYesNoCancel:
mDialogBuilder.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
mResponseHandler.sendEmptyMessage(mDialogId + dlgResultYes);
}
});
mDialogBuilder.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
mResponseHandler.sendEmptyMessage(mDialogId + dlgResultNo);
}
});
if (dialogType == dlgTypeYesNoCancel) {
mDialogBuilder.setNeutralButton("Cancel", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
mResponseHandler.sendEmptyMessage(mDialogId + dlgResultCancel);
}
});
}
break;
}
mDialogBuilder.show();
}
}
Next, in my main activity I already had a message handler for the UI updates from other threads, so I just added code for processing messages from the dialogs. By using a different dialogId parameter when I instantiate the StandardDialog for various program functions, I can execute the proper code to handle the yes/no/cancel responses to different questions. This idea can be extended for complex custom dialogs by sending a Bundle of data though this is much slower than a simple integer message.
private Handler uiMsgHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
if (msg != null) {
// {Code to check for other UI messages here}
// Check for dialog box responses
if (msg.what == (clearDlgId + StandardDialog.dlgResultYes)) {
doClearDlgYesClicked();
}
else if (msg.what == (recordDlgId + StandardDialog.dlgResultYes)) {
doRecordDlgYesClicked();
}
else if (msg.what == (recordDlgId + StandardDialog.dlgResultNo)) {
doRecordDlgNoClicked();
}
}
}
};
Then all I need to do is define the do{Whatever}() methods in the activity. To bring up a dialog, as an example I have a method responding to a "clear recorded MIDI events" button and confirm it as follows:
public void onClearBtnClicked(View view) {
new StandardDialog(this, uiMsgHandler,
getResources().getString(R.string.dlgTitleClear),
getResources().getString(R.string.dlgMsgClear),
StandardDialog.dlgTypeYesNo, clearDlgId);
}
clearDlgId
is defined as a unique integer elsewhere. This method makes a Yes/No dialog pop up in front of the activity, which loses focus until the dialog closes, at which time the activity gets a message with the dialog result. Then the message handler calls the doClearDlgYesClicked()
method if the "Yes" button was clicked. (I didn't need a message for the "No" button since no action was needed in that case).
Anyway, this method works for me, and makes it easy to pass results back from a dialog.