How can a achieve a curve like this:
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@Which curve sir, there is multiple i see in there. – CodeDaily Sep 28 '17 at 01:09
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@TonnyBaya the dimyellow curver except the round white cardview on the curve. so what i realy want to get is the yellow curve with out the round stuff on it, i could have use image but i think the app will become heavier cause i have to use it on many pages. – Wale Sep 28 '17 at 03:05
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Try this [library](https://github.com/developer-shivam/Crescento) and add two imageviews from it with different height. – Lalit Fauzdar Sep 28 '17 at 03:31
2 Answers
The easiest solution would be to use a VectorDrawable
. Create a new drawable
custom_ring.xml
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="100dp"
android:height="100dp"
android:viewportHeight="700"
android:viewportWidth="700">
<path
android:pathData="M0,0Q350,150,700,0L700,200Q400,300,0,200"
android:strokeColor="@color/colorPrimary"
android:strokeWidth="1"
android:fillColor="@color/colorYellow"/>
</vector>
And then add it as the background for the required view
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@drawable/custom_ring" />
Details on VectorDrawables
VectorDrawables are easy enough to understand and it is possible to get simple shapes created within Android Studio itself. For more complex shapes you'd have to resort to other tools to generate SVG files which can later be converted to VectorDrawables in AS.
For details refer to this post to get an idea on how to work with VectorDrawables.
I'll try to give a line by line explanation for the custom_ring.xml file I have used. It is correct to the best of my knowledge though I am open to suggestions and corrections.
Height and Width
Vector drawables are immune to scaling as far as I have observed. The only condition is that the aspect ratio needs to be maintained (I could be wrong here).
When familiarising myself with drawables for the first time, I used to wonder why height and width were required fields. I used to change the values to different values and never observed any change in the preview. It took me longer than truly necessary to realise that this value is required to give the correct dimensions to the view which contains it. For example, if you have an ImageView
and set its height and width to wrap_content
the ImageView
will assume a height and width equal to the value set in the Vector height and width property respectively.
Viewport height and width
I cannot explain better than this image
Setting the viewport as I have in the post makes it possible to actually draw (almost like you'd do with Logo) on a coordinate plane with it's coordinates ranging from (0,0) in the top left corner to (700,700) at the bottom right.
The path
Stroke width: Specifies the width of the outline.
Fill color: Fills the area between the first and last point in the path data with color.
Path data: Probably the most important element and least understood. Please read the post I had linked above. It gives a pretty good explanation.
M0,0
(Moveto instruction) moves the cursor to the coordinate 0,0 without drawing.
Q350,150,700,0
creates a quadratic curve from the current cursor location (which we got by (M0,0)) to (700,0) which is the last 2 parameters of the Q instruction. The first 2 parameters of the Q instruction (350,150) dictate the shape and size of the curve. For example,
<path
android:pathData="M0,0Q350,750,700,0"
android:strokeColor="#FF0000"
android:strokeWidth="10"/>
would generate this curve
while
<path
android:pathData="M0,0Q50,750,700,0"
android:strokeColor="#FF0000"
android:strokeWidth="10"/>
would render the curve like this. Notice the change caused by changing Q350,700,700,0 to Q50,750,700,0
Changing the 2nd parameter will define the amplitude of the curve.
<path
android:pathData="M0,0Q350,350,700,0"
android:strokeColor="#FF0000"
android:strokeWidth="10"/>
will give
L350,350
(Lineto instruction) would draw a line from the current cursor position to the coordinates (350,350)
<path
android:pathData="M0,0L350,350"
android:strokeColor="#FF0000"
android:strokeWidth="10"/>
will draw the below line
That's about all the info you need to figure out how I've written the path data for the curve in the question.

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1This is the solution i have been looking for, but i have a little bonus question to ask, if i am permitted to? @Ajil O. please can you give me a tutorial link or maybe explain how you go the pathData values? am really interested on how you got that. Thank you. – Wale Sep 28 '17 at 18:46
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No good tutorials AFAIK @W.Seun . I have edited the post to give some more details. It should help now. I'll keep editing it and add more details when I have time. – Ajil O. Sep 29 '17 at 04:16
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1
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First set a shape in xml like this in white color
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners
android:bottomLeftRadius="150dp"
android:bottomRightRadius="150dp"
android:topLeftRadius="0dp"
android:topRightRadius="0dp" />
<stroke
android:width="0.6dp"
android:color="@color/prefered_color" />
<padding
android:bottom="0dp"
android:left="0dp"
android:right="0dp"
android:top="0dp" />
<solid android:color="@color/white" />
</shape>
which will produce a shape like this
Again make shape in orange which will be placed under the white shape which will be like
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners
android:bottomLeftRadius="150dp"
android:bottomRightRadius="150dp"
android:topLeftRadius="0dp"
android:topRightRadius="0dp" />
<stroke
android:width="0.6dp"
android:color="@color/prefered_color" />
<padding
android:bottom="0dp"
android:left="0dp"
android:right="0dp"
android:top="0dp" />
<solid android:color="@color/orange" />
</shape>
Place Orange shape under the first layout having background in white with some negative MarginTop.

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While I agree that this might be a good solution, this will not work on devices of different screen sizes. For the shape to correctly render a curve, as asked in the question, the screen width should be (almost) equal to 300dp which usually won't be the case. – Ajil O. Sep 28 '17 at 05:43
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1I Appreciate your method but like @AjilO. said, setting the margin will only make the design look good on the current screen, if you use another screen with bigger or smaller size, it will give different result because i have tried it already. Thanks. – Wale Sep 28 '17 at 18:43
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