iOS touch
1. User touch
2. event is created
3. hit testing by coordinates - find first responder - UIView and successors (UIWindow)
3.1 hit testing - recursive find the most deep view(the smallest)
3.1.1 point inside - check coordinates
4. Send Touch Event to the First Responder
Class diagram
3 Hit Testing
Find a First Responder
First Responder
in this case is the deepest(the smallest) UIView
, point()
method(hitTest()
uses point()
internally) of which returned true. It always go through UIApplication -> UIWindow -> First Responder
func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView?
func point(inside point: CGPoint, with event: UIEvent?) -> Bool
Internally hitTest()
looks like
func hitTest() -> View? {
if (isUserInteractionEnabled == false || isHidden == true || alpha == 0 || point() == false) { return nil }
for subview in subviews {
if subview.hitTest() != nil {
return subview
}
}
return nil
}
4 Send Touch Event to the First Responder
//UIApplication.shared.sendEvent()
//UIApplication, UIWindow
func sendEvent(_ event: UIEvent)
//UIResponder
func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?)
func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?)
func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?)
func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent?)
Let's take a look at example

Responder Chain
It a kind of chain of responsibility
pattern. It consists of UIResponser
who can handle UIEvent
. In this case it starts from first responder who overrides touch...
. super.touch...
calls next link in responder chain
Responder chain
is also used by addTarget
or sendAction
approaches like event bus
//UIApplication.shared.sendAction()
func sendAction(_ action: Selector, to target: Any?, from sender: Any?, for event: UIEvent?) -> Bool
Take a look at example
class AppDelegate: UIResponder, UIApplicationDelegate {
@objc
func foo() {
//this method is called using Responder Chain
print("foo") //foo
}
}
class ViewController: UIViewController {
func send() {
UIApplication.shared.sendAction(#selector(AppDelegate.foo), to: nil, from: view1, for: nil)
}
}
*isExclusiveTouch
is taken into account when handling multitouch
[Android onTouch]