66

I get this warning (from the question title) in a custom Android view I am developing.

Why do I get warned? What's the logic behind it i.e. why is it a good
practice to also override performClick when you override onTouchEvent?

Vadim Kotov
  • 8,084
  • 8
  • 48
  • 62
peter.petrov
  • 38,363
  • 16
  • 94
  • 159
  • http://stackoverflow.com/questions/24952312/ontouchlistener-warning-ontouch-should-call-viewperformclick-when-a-click-is-d , http://android-er.blogspot.fr/2014/09/warning-custom-view-overrides.html – Shayan Pourvatan Dec 13 '14 at 18:56
  • 1
    @shayanpourvatan I saw these links. But they are not about the same thing as my question. – peter.petrov Dec 13 '14 at 21:54
  • @peter.petrov They are exactly the same thing. And they both have the same useless answers - there is nothing to handle and performClick() seems to do nothing useful. I decided now to just suppress the Lint warning for this. – The incredible Jan Mar 09 '18 at 08:33

3 Answers3

99

What's the purpose?

In some of the other answers you can see ways to make the warning go away, but it is important to understand why the system wants you to override performClick() in the first place.

There are millions of blind people in the world. Maybe you don't normally think about them much, but you should. They use Android, too. "How?" you might ask. One important way is through the TalkBack app. It is a screen reader that gives audio feedback. You can turn it on in your phone by going to Settings > Accessibility > TalkBack. Go through the tutorial there. It is really interesting. Now try to use your app with your eyes closed. You'll probably find that your app is extremely annoying at best and completely broken at worst. That's a fail for you and a quick uninstall by anyone's who's visually impaired.

Watch this excellent video by Google for an introduction into making your app accessible.

How to override performClick()

Let's look at a example custom view to see how overriding performClick() actually works. We'll make a simple missile launching app. The custom view will be the button to fire it.

enter image description here

It sounds a lot better with TalkBack enabled, but animated gifs don't allow audio, so you will just have to try it yourself.

Code

activity_main.xml

<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent">

    <net.example.customviewaccessibility.CustomView
        android:layout_width="200dp"
        android:layout_height="200dp"
        android:contentDescription="Activate missile launch"
        android:layout_centerInParent="true"
        />

</RelativeLayout>

Notice that I set the contentDescription. This allows TalkBack to read out what the custom view is when the user feels over it.

CustomView.java

public class CustomView extends View {

    private final static int NORMAL_COLOR = Color.BLUE;
    private final static int PRESSED_COLOR = Color.RED;

    public CustomView(Context context) {
        super(context);
        init();
    }

    public CustomView(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public CustomView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init() {
        setBackgroundColor(NORMAL_COLOR);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        super.onTouchEvent(event);

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                setBackgroundColor(PRESSED_COLOR);
                return true;

            case MotionEvent.ACTION_UP:
                setBackgroundColor(NORMAL_COLOR);

                // For this particular app we want the main work to happen
                // on ACTION_UP rather than ACTION_DOWN. So this is where
                // we will call performClick(). 
                performClick();
                return true;
        }
        return false;
    }

    // Because we call this from onTouchEvent, this code will be executed for both
    // normal touch events and for when the system calls this using Accessibility 
    @Override
    public boolean performClick() {
        super.performClick();

        launchMissile();

        return true;
    }

    private void launchMissile() {
        Toast.makeText(getContext(), "Missile launched", Toast.LENGTH_SHORT).show();
    }
}

Notes

  • The documentation also uses an mDownTouch variable which appears to be used to filter out extra touch up events, but since it isn't well explained or strictly necessary for our app, I left it out. If you make a real missile launcher app, I suggest you look more into this.
  • The primary method that launches the missile (launchMissile()) is just called from performClick(). Be careful not to call it twice if you also have it in onTouchEvent. You will need to decide exactly how and when to call your business logic method depending on the specifics of your custom view.
  • Don't override performClick() and then do nothing with it just to get rid of the warning. If you want to ignore the millions of blind people in the world, then you can suppress the warning. At least that way you are honest about your heartlessness.

    @SuppressLint("ClickableViewAccessibility")
    @Override
    public boolean onTouchEvent(MotionEvent event) { ... }
    

Further study

Suragch
  • 484,302
  • 314
  • 1,365
  • 1,393
  • but the warning also appears if you with: SwitchCompat.setOnTouchListener(this); and in this case I cannot override performClick, or how could I? – David Aug 12 '19 at 15:45
  • @David, I'm sorry, I don't have experience with that one. If you find the answer, though, please leave another comment. – Suragch Aug 12 '19 at 15:56
  • Reader questions: You said, "The primary method that launches the missile (`launchMissile()`) is just called from `performClick()`. Be careful not to call it twice if you also have it in `onTouchEvent`." I am not sure if I get your point here - Can you please help me understand what you meant by "not to call it twice if you also have it in `onTouchEvent`". Where else were you referring to? Also, you are calling `performClick()` only from inside `onTouchEvent()`, right? Or, did you mean to say, in `onTouchEvent()`, since you can get `ACTION_UP` and `ACTION_DOWN`, don't call it for both? – Suragch Jul 13 '20 at 00:54
  • @Reader, The system calls `performClick()` for accessibility events. In the code above I am calling `performClick()` for `ACTION_UP` events. That means its possible for both the system and me to call `performClick()`, thus resulting in two calls. I think recall coming across that situation when subclassing a button or something. Anyway, if you test your custom view you should be able to tell how many times `performClick()` is getting called. – Suragch Jul 13 '20 at 01:02
  • I love this answer, and I love the preaching. Thank you for playing your part in making the world more accessible – Luke Needham Mar 08 '21 at 11:19
  • 1
    what if I am dong stuff with the X and Y coordinates from motionevent? PerformClick will not have access to this needed info, so it would be a useless override – user2782067 Mar 18 '23 at 00:36
18

This warning tells you to override performClick

@Override
 public boolean performClick() {
  // Calls the super implementation, which generates an AccessibilityEvent
        // and calls the onClick() listener on the view, if any
        super.performClick();

        // Handle the action for the custom click here

        return true;
 }

But it is not compulsory. As I have created a custom knobView and it is working quite good where I am also facing this warning.

fobo66
  • 410
  • 7
  • 20
Zar E Ahmer
  • 33,936
  • 20
  • 234
  • 300
  • 16
    The crux is the part where you only have the comment "Handle the action for the custom click here". What should I handle there? There's nothing useful to do I think. I don't want to write useless code just toshut up Lint. – The incredible Jan Feb 20 '18 at 10:55
4

The onTouchEvent is not called by some Accessibility services, as explained by clicking the "more..." link in the warning details.

It recommends that you override performClick for your desired action, or at least override it alongside your onTouchEvent.

If your code is more fitting for the touch event, you can use something similar to:

@Override
public boolean performClick() {
    if (actionNotAlreadyExecuted) {
        MotionEvent myEvent = MotionEvent.obtain(long downTime, long eventTime, int action, float x, float y, int metaState);
        onTouch(myView, myEvent);
    }
    return true; // register it has been handled
}

More information on accessing touch events through code is available at trigger ontouch event programmatically

Abandoned Cart
  • 4,512
  • 1
  • 34
  • 41