To disable the annoying (blurry) animation when changing the string property of a CATextLayer, you can do this:
class CANullAction: CAAction {
private static let CA_ANIMATION_CONTENTS = "contents"
@objc
func runActionForKey(event: String, object anObject: AnyObject, arguments dict: [NSObject : AnyObject]?) {
// Do nothing.
}
}
and then use it like so (don't forget to set up your CATextLayer properly, e.g. the correct font, etc.):
caTextLayer.actions = [CANullAction.CA_ANIMATION_CONTENTS: CANullAction()]
You can see my complete setup of CATextLayer here:
private let systemFont16 = UIFont.systemFontOfSize(16.0)
caTextLayer = CATextLayer()
caTextLayer.foregroundColor = UIColor.blackColor().CGColor
caTextLayer.font = CGFontCreateWithFontName(systemFont16.fontName)
caTextLayer.fontSize = systemFont16.pointSize
caTextLayer.alignmentMode = kCAAlignmentCenter
caTextLayer.drawsAsynchronously = false
caTextLayer.actions = [CANullAction.CA_ANIMATION_CONTENTS: CANullAction()]
caTextLayer.contentsScale = UIScreen.mainScreen().scale
caTextLayer.frame = CGRectMake(playbackTimeImage.layer.bounds.origin.x, ((playbackTimeImage.layer.bounds.height - playbackTimeLayer.fontSize) / 2), playbackTimeImage.layer.bounds.width, playbackTimeLayer.fontSize * 1.2)
uiImageTarget.layer.addSublayer(caTextLayer)
caTextLayer.string = "The text you want to display"
Now you can update caTextLayer.string as much as you want =)
Inspired by this, and this answer.