My tests showed this answer gave the best performance from offered (not surprising it has the most rate).
I've implemented same algorithm for my project (I really want good performance & memory usage) - my tests showed my implementation has ~2.6-3.25 better speed performace. Also I don't like previous best offered algorithm bcs of bad memory usage - you will have extra memory usage as when apply 1.1 multiplier 'heuristic', as when .append() lead to resize.
So, leave my code here - maybe somebody find it useful.
HtmlPreprocess.h:
#ifndef _HTML_PREPROCESS_H_
#define _HTML_PREPROCESS_H_
#include <string>
class HtmlPreprocess
{
public:
HtmlPreprocess();
~HtmlPreprocess();
static void htmlspecialchars(
const std::string & in,
std::string & out
);
};
#endif // _HTML_PREPROCESS_H_
HtmlPreprocess.cpp:
#include "HtmlPreprocess.h"
HtmlPreprocess::HtmlPreprocess()
{
}
HtmlPreprocess::~HtmlPreprocess()
{
}
const unsigned char map_char_to_final_size[] =
{
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 6, 1, 1, 1, 5, 6, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 1, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
const unsigned char map_char_to_index[] =
{
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 2, 0xFF, 0xFF, 0xFF, 0, 1, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 4, 0xFF, 3, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF
};
void HtmlPreprocess::htmlspecialchars(
const std::string & in,
std::string & out
)
{
const char * lp_in_stored = &in[0];
size_t in_size = in.size();
const char * lp_in = lp_in_stored;
size_t final_size = 0;
for (size_t i = 0; i < in_size; i++)
final_size += map_char_to_final_size[*lp_in++];
out.resize(final_size);
lp_in = lp_in_stored;
char * lp_out = &out[0];
for (size_t i = 0; i < in_size; i++)
{
char current_char = *lp_in++;
unsigned char next_action = map_char_to_index[current_char];
switch (next_action){
case 0:
*lp_out++ = '&';
*lp_out++ = 'a';
*lp_out++ = 'm';
*lp_out++ = 'p';
*lp_out++ = ';';
break;
case 1:
*lp_out++ = '&';
*lp_out++ = 'a';
*lp_out++ = 'p';
*lp_out++ = 'o';
*lp_out++ = 's';
*lp_out++ = ';';
break;
case 2:
*lp_out++ = '&';
*lp_out++ = 'q';
*lp_out++ = 'u';
*lp_out++ = 'o';
*lp_out++ = 't';
*lp_out++ = ';';
break;
case 3:
*lp_out++ = '&';
*lp_out++ = 'g';
*lp_out++ = 't';
*lp_out++ = ';';
break;
case 4:
*lp_out++ = '&';
*lp_out++ = 'l';
*lp_out++ = 't';
*lp_out++ = ';';
break;
default:
*lp_out++ = current_char;
}
}
}