My method is by using ordinal. This is a simple example, but for a much more complex example see below.
public enum Edge {
// Don't change the order! This class uses ordinal() in an arithmetic context.
TOP, // = 0
LEFT, // = 1
RIGHT, // = 2
BOTTOM; // = 3
public Edge other() {
return values()[3 - ordinal()];
}
}
Although using ordinal is discouraged for being fragile, using ordinal in the same enum as it's defined in is less fragile, and it's further mitigated here with a comment. Though the example above is quite trivial, the next example is less so. Compare the original way and the way using ordinal:
From 98 lines:
public enum Axes {
NONE,
HORIZONTAL,
VERTICAL,
BOTH;
public Axes add(Axes axes) {
switch (axes) {
case HORIZONTAL:
if (this == NONE)
return HORIZONTAL;
if (this == VERTICAL)
return BOTH;
break;
case VERTICAL:
if (this == NONE)
return VERTICAL;
if (this == HORIZONTAL)
return BOTH;
break;
case BOTH:
return BOTH;
default:
throw new AssertionError(axes);
}
return this;
}
public Axes remove(Axes axes) {
switch (axes) {
case HORIZONTAL:
if (this == HORIZONTAL)
return NONE;
if (this == BOTH)
return VERTICAL;
break;
case VERTICAL:
if (this == VERTICAL)
return NONE;
if (this == BOTH)
return HORIZONTAL;
break;
case BOTH:
return NONE;
default:
throw new AssertionError(axes);
}
return this;
}
public Axes toggle(Axes axes) {
switch (axes) {
case NONE:
return this;
case HORIZONTAL:
switch (this) {
case NONE:
return HORIZONTAL;
case HORIZONTAL:
return NONE;
case VERTICAL:
return BOTH;
case BOTH:
return VERTICAL;
default:
throw new AssertionError(axes);
}
case VERTICAL:
switch (this) {
case NONE:
return VERTICAL;
case HORIZONTAL:
return BOTH;
case VERTICAL:
return NONE;
case BOTH:
return HORIZONTAL;
default:
throw new AssertionError(axes);
}
case BOTH:
switch (this) {
case NONE:
return BOTH;
case HORIZONTAL:
return VERTICAL;
case VERTICAL:
return HORIZONTAL;
case BOTH:
return NONE;
default:
throw new AssertionError(axes);
}
default:
throw new AssertionError(axes);
}
}
}
to 19 lines:
public enum Axes {
// Don't change the order! This class uses ordinal() as a 2-bit bitmask.
NONE, // = 0 = 0b00
HORIZONTAL, // = 1 = 0b01
VERTICAL, // = 2 = 0b10
BOTH; // = 3 = 0b11
public Axes add(Axes axes) {
return values()[ordinal() | axes.ordinal()];
}
public Axes remove(Axes axes) {
return values()[ordinal() & ~axes.ordinal()];
}
public Axes toggle(Axes axes) {
return values()[ordinal() ^ axes.ordinal()];
}
}