In iOS 13 UIApplication.shared.statusBarFrame.height
warns
'statusBarFrame' was deprecated in iOS 13.0: Use the statusBarManager property of the window scene instead.
How do you get the status bar height without using a deprecated API in iOS 13?
In iOS 13 UIApplication.shared.statusBarFrame.height
warns
'statusBarFrame' was deprecated in iOS 13.0: Use the statusBarManager property of the window scene instead.
How do you get the status bar height without using a deprecated API in iOS 13?
As the warning hints, you can access the statusBarManager
which has a statusBarFrame
property. This is defined on your UIWindow
's windowScene
.
let height = view.window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
Try, I have tried it.
let window = UIApplication.shared.windows.filter {$0.isKeyWindow}.first
let height = window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
Solution:
This seems to work without any warning in iPhoneX+ devices as well.
Swift 4.2 / 5
if #available(iOS 13.0, *) {
let window = UIApplication.shared.windows.filter {$0.isKeyWindow}.first
statusBarHeight = window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
} else {
statusBarHeight = UIApplication.shared.statusBarFrame.height
}
Try it. Hope it Helps.
UIApplication.shared.windows was deprecated in iOS 15.0
iOS 15
let statusBarHeight = UIApplication.shared.connectedScenes
.filter {$0.activationState == .foregroundActive }
.map {$0 as? UIWindowScene }
.compactMap { $0 }
.first?.windows
.filter({ $0.isKeyWindow }).first?
.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
var statusBarHeight: CGFloat = 0
if #available(iOS 13.0, *) {
statusBarHeight = UIApplication.shared.keyWindow?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
} else {
statusBarHeight = UIApplication.shared.statusBarFrame.height
}
I had the same problem as MMV (see their comment on Jordan H's answer), view.window?.windowScene?.statusBarManager?.statusBarFrame.height
returned nil near the launch of my app. Specifically view.window
returned nil. I then tried searching through the windows property on UIApplication.shared:
for window in UIApplication.shared.windows
This returned two windows in my case. Both of the windows had equal, non-nil status bar heights. I'm not sure why there were two windows, but at least both had the same status bar heights. I accessed the status bar heights like so:
if let height = window.windowScene?.statusBarManager?.statusBarFrame.height
I decided in my case that since there could possibly be different heights to take the largest of the heights for my code. Here is the code I used for my application:
let statusBarHeight: CGFloat = {
var heightToReturn: CGFloat = 0.0
for window in UIApplication.shared.windows {
if let height = window.windowScene?.statusBarManager?.statusBarFrame.height, height > heightToReturn {
heightToReturn = height
}
}
return heightToReturn
}()
Hope this helps someone!
Learning from the great answers already given here, using connectScenes
from UIApplication
, and we can make an extension:
extension UIApplication {
var statusBarHeight: CGFloat {
connectedScenes
.compactMap {
$0 as? UIWindowScene
}
.compactMap {
$0.statusBarManager
}
.map {
$0.statusBarFrame
}
.map(\.height)
.max() ?? 0
}
}
Usage:
let height = UIApplication.shared.statusBarHeight
For the latest method of getting statusBarHeight, is as follows:
private lazy var statusBarHeight: CGFloat = {
var statusBarHeight: CGFloat = 0
if #available(iOS 13.0, *) {
let window = UIApplication.shared.windows.filter {$0.isKeyWindow}.first
statusBarHeight = window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
} else {
statusBarHeight = UIApplication.shared.statusBarFrame.height
}
return statusBarHeight
}()
Worked for me for iOS 15 and higher.
extension UIViewController {
var statusBarHeight: CGFloat {
guard
let scene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let height = scene.statusBarManager?.statusBarFrame.height
else {
return 0
}
return height
}
}
I'm not sure what is alternative of filter in OC, so I used a for loop to get keyWindow
. Well, the actual height I get in iPhone 12 is '47' and iPhone 8 with '20'.
CGFloat statusBarHeight;
if (@available(iOS 13, *)) {
NSArray *windows = UIApplication.sharedApplication.windows;
UIWindow *keyWindow = nil;
for (UIWindow *window in windows) {
if (window.isKeyWindow) {
keyWindow = window;
break;
}
}
statusBarHeight = keyWindow.windowScene.statusBarManager.statusBarFrame.size.height;
NSLog(@"statusBarHeight: %f", statusBarHeight);
} else {
statusBarHeight = UIApplication.sharedApplication.statusBarFrame.size.height;
}
for iOS 13:
in your SceneDelegate
:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
let statusBarSize = windowScene.statusBarManager!.statusBarFrame
...// initialize your root view controller
}
}
and if you want to pass the value to your View
s, you can set the value as Environment
and use it in your View
s. example:
first we need to create our environment key:
struct StatusBarSizeEnvironmentKey: EnvironmentKey {
public static let defaultValue: CGRect = CGRect()
}
extension EnvironmentValues {
public var statusBarSize: CGRect {
set { self[StatusBarSizeEnvironmentKey.self] = newValue }
get { self[StatusBarSizeEnvironmentKey] }
}
}
and set the value in SceneDelegate
:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
let statusBarSize = windowScene.statusBarManager!.statusBarFrame
window.rootViewController = UIHostingController(rootView: YourView()
.environment(\.statusBarSize, statusBarSize))
}
}
stolen from accepted answer:
guard let sbheight = view.window?.windowScene?.statusBarManager?.statusBarFrame.height else {
assertionFailure("usage error: VC lifecyclewise it becomes available no earlier than viewDidAppear")
}
For Objective-C
- (CGFloat)statusBarHeight{
UIWindowScene * scene = nil;
for (UIWindowScene* wScene in [UIApplication sharedApplication].connectedScenes){
if (wScene.activationState == UISceneActivationStateForegroundActive){
scene = wScene;
break;
}
}
return scene.statusBarManager.statusBarFrame.size.height;
}
I think the above is OK too, @ChuckZHB's answer.
This only works if you have a single window app, which is all of the mobile apps and 99% of the iPad apps.
let height = UIApplication.shared.windows.first(where: \.isKeyWindow)?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
or if you like to break up the code a bit:
let window = UIApplication.shared.windows.first(where: \.isKeyWindow)
let height = window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
Get statusBarHeight in iOS 15
In Objective C
UIWindowScene *windowScene = (UIWindowScene *)[UIApplication sharedApplication].connectedScenes.allObjects.firstObject;
UIWindow *keyWindow = nil;
if ([windowScene isKindOfClass:[UIWindowScene class]]) {
NSArray<UIWindow *> *windows = windowScene.windows;
for (UIWindow *window in windows) {
if (window.isKeyWindow) {
keyWindow = window;
break;
}
}
}
CGRect statusFrame = keyWindow.windowScene.statusBarManager.statusBarFrame;
CGFloat *statusBarHeight = statusFrame.size.height;
In Swift
var keyWindow: UIWindow?
if let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene,
let sceneDelegate = windowScene.delegate as? SceneDelegate {
let windows = windowScene.windows
keyWindow = windows.first(where: \.isKeyWindow)
}
let statusFrame = keyWindow.windowScene.statusBarManager.statusBarFrame
let statusBarHeight = statusFrame.size.height