The “state update is asynchronous in React” answer is misleading, as are some comments below it. My thinking was also wrong until I dug into this further. You are right, this is rarely needed.
The key idea behind functional state updates is that state you depend on for the new state might be stale. How does state get stale? Let’s dispel some myths about it:
- Myth: State can be changed under you during event handling.
- Fact: The ECMAScript event loop only runs one thing at a time. If you are running a handler, nothing else is running alongside it.
- Myth: Clicking twice fast (or any other user action happening quickly) can cause state updates from both handler calls to be batched.
- Fact: React is guaranteed to not batch updates across more than one user-initiated event. This is true even in React 18, which does more batching than previous versions. You can rely on having a render in between event handlers.
From the React Working Group:
Note: React only batches updates when it’s generally safe to do. For example, React ensures that for each user-initiated event like a click or a keypress, the DOM is fully updated before the next event. This ensures, for example, that a form that disables on submit can’t be submitted twice.
So when do you get stale state?
Here are the main 3 cases I can think of:
Multiple state updates in the same handler
This is the case already mentioned where you set the same state multiple times in the same handler, and depend on the previous state. As you pointed out, this case is pretty contrived, because this clearly looks wrong:
<button
onClick={() => {
setCount(count + 1);
setCount(count + 1);
}}
>+</button>
A more plausible case is calling multiple functions that each do updates on the same state and depend on the previous state. But that’s still weird, it’d make more sense to do all the calculations then set the state once.
Async state updates in a handler
For example:
<button
onClick={() => {
doSomeApiCall().then(() => setCount(count + 1));
}}
>+</button>
This is not so obviously wrong. The state can be changed in between you calling doSomeApiCall
and when it resolves. In this case, the state update really is async, but you made it that way, not React!
The functional form fixes this:
<button
onClick={() => {
doSomeApiCall().then(() => setCount((currCount) => currCount + 1));
}}
>+</button>
Updating state in useEffect
G Gallegos's answer pointed this out for useEffect
in general, and letvar's answer pointed this out for useEffect
with requestAnimationFrame
. If you're updating state based on previous state in useEffect
, putting that state in the dependency array (or not using a dependency array) is a recipe for infinite loops. Use the functional form instead.
Summary
You don’t need the functional form for state updates based on previous state, as long as you do it 1. in a user-triggered-event handler 2. once per handler per state and 3. synchronously. If you break any of those conditions, you need functional updates.
Some people might prefer to always use functional updates, so you don’t have to worry about those conditions. Others might prefer the shorter form for clarity when it’s safe to do so, which is true for many handlers. At that point it’s personal preference / code style.
Historical note
I learned React before Hooks, when only class components had state. In class components, “multiple state updates in the same handler” doesn’t look so obviously wrong:
<button
onClick={() => {
this.setState({ count: this.state.count + 1 });
this.setState({ count: this.state.count + 1 });
}}
>+</button>
Since state is an instance variable instead of a function parameter, this looks fine, unless you know that setState
batches calls when in the same handler.
In fact, in React <= 17, this would work fine:
setTimeout(() => {
this.setState({ count: this.state.count + 1 });
this.setState({ count: this.state.count + 1 });
}, 1000);
Since it’s not an event handler, React re-renders after each setState
call.
React 18 introduces batching for this and similar cases. This is a useful performance improvement. There is the downside that it breaks class components that rely on the above behavior.
References