C++17 introduced a new type, std::byte
, so now we finally have a first-class citizen type to represent bytes in memory. Besides being a novelty in the standard, the C++ rules for object creation, start and end of life, aliasing etc. are fairly complicated an unintuitive most of the times, so whenever I feel std::byte
is the right tool I also get nervous and reluctant to use it, for fear of unintentionally summoning the Undefined Behavior Balrogs.
One such case is a buffer to be used with placement new:
#include <memory>
#include <cstddef>
#include <type_traits>
struct X { double dummy[4]; char c; };
auto t1()
{
// the old way
std::aligned_storage_t<sizeof(X)> buffer;
X* x = new (&buffer) X{};
x->~X();
}
auto t2()
{
// the new way?
std::byte buffer[sizeof(X)];
X* x = new (&buffer) X{};
x->~X();
}
Is t2
perfectly safe and equivalent with t1
?
In response to alignment issues, what about:
auto t3()
{
alignas(X) std::byte buffer[sizeof(X)];
X* x = new (&buffer) X{};
x->~X();
}