In my application i have a button. After single and double clicking of the button will perform separate operation. How can i do that? Thanks
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1simply set one globle variable count and increment in click event .when count=2 then perform double click operation and reset to count=0 . – Hemantvc Mar 12 '13 at 04:49
12 Answers
Well it is simple just override.
onClick method of OnClickListener
public abstract class DoubleClickListener implements View.OnClickListener {
private static final long DEFAULT_QUALIFICATION_SPAN = 200;
private boolean isSingleEvent;
private long doubleClickQualificationSpanInMillis;
private long timestampLastClick;
private Handler handler;
private Runnable runnable;
public DoubleClickListener() {
doubleClickQualificationSpanInMillis = DEFAULT_QUALIFICATION_SPAN;
timestampLastClick = 0;
handler = new Handler();
runnable = new Runnable() {
@Override
public void run() {
if (isSingleEvent) {
onSingleClick();
}
}
};
}
@Override
public void onClick(View v) {
if((SystemClock.elapsedRealtime() - timestampLastClick) < doubleClickQualificationSpanInMillis) {
isSingleEvent = false;
handler.removeCallbacks(runnable);
onDoubleClick();
return;
}
isSingleEvent = true;
handler.postDelayed(runnable, DEFAULT_QUALIFICATION_SPAN);
timestampLastClick = SystemClock.elapsedRealtime();
}
public abstract void onDoubleClick();
public abstract void onSingleClick();
}
Usage
button.setOnClickListener(new DoubleClickListener() {
@Override
public void onDoubleClick() {
Log.i("onClick", "double");
}
@Override
public void onSingleClick() {
Log.i("onClick", "single");
}
});

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Best answer I could find too. I posted a Kotlin translation in case anyone should find that useful. Steve S. – steven smith Jul 12 '21 at 22:24
You may need to create a delay variable which will differenciate between single click and double click.
See this code,
private static final long DOUBLE_PRESS_INTERVAL = 250; // in millis
private long lastPressTime;
private boolean mHasDoubleClicked = false;
@Override
public boolean onPrepareOptionsMenu(Menu menu) {
// Get current time in nano seconds.
long pressTime = System.currentTimeMillis();
// If double click...
if (pressTime - lastPressTime <= DOUBLE_PRESS_INTERVAL) {
Toast.makeText(getApplicationContext(), "Double Click Event", Toast.LENGTH_SHORT).show();
mHasDoubleClicked = true;
}
else { // If not double click....
mHasDoubleClicked = false;
Handler myHandler = new Handler() {
public void handleMessage(Message m) {
if (!mHasDoubleClicked) {
Toast.makeText(getApplicationContext(), "Single Click Event", Toast.LENGTH_SHORT).show();
}
}
};
Message m = new Message();
myHandler.sendMessageDelayed(m,DOUBLE_PRESS_INTERVAL);
}
// record the last time the menu button was pressed.
lastPressTime = pressTime;
return true;
}

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hi thanks for reply. actually i need to know how can i apply it in a button as i m new in android – andDev Mar 12 '13 at 04:51
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@ Rynold, I used your code, when I double click, code inside the single click also executes. Could you help me. – Manikandan Jan 21 '14 at 17:09
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I think you should use ViewConfiguration.getDoubleTapTimeout() for DOUBLE_PRESS_INTERVAL, to be consistent with other Android double taps. – Almighty Oct 12 '18 at 12:09
You may want to consider not using a DoubleTap. It is not a normal Android behavior.
When I first started programming on the Android, I kept running into things that were really "hard" to do on the android. Over time, I've found that many of them were difficult because they were a pretty bad idea.
If you are porting an iOS app, or emulating an iOS app's behavior, you may want to consider converting the UI over to Android style behaviors and use a longPress or other 'androidy' gestures.
Here is a similar question and answer:
You have to implement GestureDetector and put your code in single/double click
.
TestActivity.java
iv.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
//putyour first activity call.
}
}
iv.setOnTouchListener(new OnTouchListener() {
GestureDetector gestureDetector = new GestureDetector(context, new MyGestureDetector(context));
@Override
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
});
Now you have to create GestureDetector.java
class.
public class MyGestureDetector extends SimpleOnGestureListener {
public Context context;
public String phno;
public MyGestureDetector(Context con) {
this.context=con;
}
@Override
public boolean onDown(MotionEvent e) {
return super.onDown(e);
}
@Override
public boolean onDoubleTap(MotionEvent e) {
System.out.println("in Double tap");
return true;
}
@Override
public boolean onSingleTapUp(MotionEvent e) {
System.out.println("in single tap up");
//put your second activity.
return super.onSingleTapUp(e);
}
}
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hi thanks for reply.by this code when i try to perform operation for double touch it also perform single touch operation. how can i stop single touch operation when double touch? – andDev Mar 12 '13 at 05:25
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@andDev you have to require same function call in single/double click so what problem? – Harshid Mar 12 '13 at 05:28
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public boolean onDoubleTap(MotionEvent e) { // System.out.println("in Double tap"); flag = 2; Intent intent=new Intent(getApplicationContext(),Click2.class); startActivity(intent); return true; } @Override public boolean onSingleTapUp(MotionEvent e) { // System.out.println("in single tap up"); flag=1; Intent intent=new Intent(getApplicationContext(),Click1.class); startActivity(intent); return super.onSingleTapUp(e); } – andDev Mar 12 '13 at 05:47
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Thanks to @NikolaDespotoski.
You can check DOUBLE-TAP example from following URL. that is used in listView. i hope it is useful for you.
https://nodeload.github.com/NikolaDespotoski/DoubleTapListView/zip/master

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Though it's too late, but anyone can figure out if they see this.
int number_of_clicks = 0;
boolean thread_started = false;
final int DELAY_BETWEEN_CLICKS_IN_MILLISECONDS = 250;
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
++number_of_clicks;
if(!thread_started){
new Thread(new Runnable() {
@Override
public void run() {
thread_started = true;
try {
Thread.sleep(DELAY_BETWEEN_CLICKS_IN_MILLISECONDS);
if(number_of_clicks == 1){
client.send(AppHelper.FORMAT_LEFT_CLICK);
} else if(number_of_clicks == 2){
client.send(AppHelper.FORMAT_DOUBLE_CLICK);
}
number_of_clicks = 0;
thread_started = false;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}).start();
}
}
});
Explanation:
Before the button click, number_of_click is initialized to 0. thread_started is a flag detecting if the thread is started before or not. Now, on button click, increase the number of button click by incremental operator. check if the thread is previously started or not, if not, then start the thread. on thread, apply your logic by using the number_of_clicks. and the thread will wait for next milliseconds and then will go through your logic. So, now you can apply as many clicks as you want.

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This is @saksham's answer in Kotlin.
abstract class DoubleClickListener : View.OnClickListener {
private val DEFAULT_QUALIFICATION_SPAN = 200L
private var isSingleEvent = false
private val doubleClickQualificationSpanInMillis =
DEFAULT_QUALIFICATION_SPAN
private var timestampLastClick = 0L
private val handler = Handler(Looper.getMainLooper())
private val runnable: () -> Unit = {
if (isSingleEvent) {
onSingleClick()
}
}
override fun onClick(v: View) {
if (SystemClock.elapsedRealtime() - timestampLastClick < doubleClickQualificationSpanInMillis) {
isSingleEvent = false
handler.removeCallbacks(runnable)
onDoubleClick()
return
}
isSingleEvent = true
handler.postDelayed(runnable, DEFAULT_QUALIFICATION_SPAN)
timestampLastClick = SystemClock.elapsedRealtime()
}
abstract fun onDoubleClick()
abstract fun onSingleClick()
}

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Solving this by inherit from the View.OnClickListener and checking the click time to distinguish the single click or double click, this also solve the problem of fast clicking. This solution will bring minor code change, just replace View.OnClickLister. You also can override the getGap() to redefine the time between two clicks.
import android.os.SystemClock;
import android.view.View;
/*****
* Implement to fix the double click problem.
* Avoid the fast double click for button and images.
*/
public abstract class OnSingleClickListener implements View.OnClickListener {
private long prevClickTime =0;
@Override
public void onClick(View v) {
_onClick(v);
}
private synchronized void _onClick(View v){
long current = SystemClock.elapsedRealtime();
if(current-prevClickTime> getGap()){
onSingleClick(v);
prevClickTime = SystemClock.elapsedRealtime();
}else {
onDoubleClick(v);
prevClickTime = 0;
}
}
public abstract void onSingleClick(View v);
public abstract void onDoubleClick(View v);
/********
*
* @return The time in ms between two clicks.
*/
public long getGap(){
return 500L; //500ms
}
}

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double click and single click in android
A solution that fits almost all versions
Detect the type of event within the standard duration you want to define It can detect the event in an accelerated and sequential manner, such as passing a video for a certain period
//general definition
private CountDownTimer countDownTimer;
private int click_duble = 1;
button.setOnClickListener(view -> {
if (countDownTimer == null) {
float Second= (float) 0.25; //Detecting the type of event within a quarter of a second
countDownTimer= new CountDownTimer((long) (Second * 1000), 50) {
@Override public void onTick(long l){}
@Override
public void onFinish() {
if (click_duble >= 2) {
Toast.makeText(player_fb.this, "Double", Toast.LENGTH_SHORT).show();
} else {
Toast.makeText(player_fb.this, "Single", Toast.LENGTH_SHORT).show();
}
click_duble = 1;
countDownTimer = null;
}};countDownTimer.start();
}else
click_duble += 1;
});

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The up solution cannot work for multi click, i test it but failed.
So i suggest to use RxBinding with ProgressDialog.
when click button, the progressDialog show setting it cannot be cancel, Fix it.

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on kotlin. add a class
class OnSingleClickListener(private val delay: Long) : View.OnClickListener {
private var lastClickTime = 0L
override fun onClick(view: View) {
val currentTime = System.currentTimeMillis()
if (currentTime - lastClickTime < delay) {
return
}
lastClickTime = currentTime
}}
and use extension with adjustable delay
fun View.setOnSingleClickListener(delay: Long = 500L, block: () -> Unit{
setOnClickListener(OnSingleClickListener(delay, block))}
from here

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I also got the same problem once
setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
if(isFmOn()){
//stopFM
}else{
//do other things
}
}
}
when I clicked the Button,FM stopped;but when I double clicked,FM did not stop.The problem was that single and double clicking of the button ,the value of isFmOn() was difference. I sloved the problem using this:
setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Thread.sleep(500);//500ms was enough to finish stopFM before the second click
if(isFmOn()){
//stopFM
}else{
//do other things
}
}
}

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Ugg, sleeping in the UI thread is not a very nice thing to do! I don't this answers the OP's question either. – Ken Y-N May 15 '13 at 08:28
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After single and double clicking of the button will perform separate operation,maybe the problem is in the onClick() function , Sometimes when you release audio resource,you have to wait until the the releasing operation done. Maybe the better way to solve the problem is simply to set one globle variable count and increment in click even. – chadm May 17 '13 at 00:50