I'm trying to create a Reference Assembly with Visual Studio 2017 and not with the command line.
I've created a new class library project using Visual Studio 2017 and I've modified the constructor of the default class like this:
using System;
namespace ReferenceAssembly
{
public class Class1
{
public Class1()
{
throw new Exception("Hello World");
}
}
}
As I want a reference assembly, I hope the constructor's implementation like throw null
and not throw new Exception("Hello World");
If I compile the project from the command line:
csc.exe /target:library /refonly /out:referenceAssembly.dll Class1.cs
...everything works fine: if I decompile the assembly what I get is as expected:
public Class1()
{
throw null;
}
Now I want to do it via Visual Studio 2017.
Visual Studio 2017 c# property window doesn't have any flag to specify the refonly flag, so I decided to edit the .csproj file adding <ProduceOnlyReferenceAssembly>true</ProduceOnlyReferenceAssembly>
inside each PropertyGroup node:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<ProduceOnlyReferenceAssembly>true</ProduceOnlyReferenceAssembly>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>3be579e4-9fde-4fd1-867c-ac5cd0411b65</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ReferenceAssembly</RootNamespace>
<AssemblyName>ReferenceAssembly</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<ProduceOnlyReferenceAssembly>true</ProduceOnlyReferenceAssembly>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<ProduceOnlyReferenceAssembly>true</ProduceOnlyReferenceAssembly>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System"/>
<Reference Include="System.Core"/>
<Reference Include="System.Xml.Linq"/>
<Reference Include="System.Data.DataSetExtensions"/>
<Reference Include="Microsoft.CSharp"/>
<Reference Include="System.Data"/>
<Reference Include="System.Net.Http"/>
<Reference Include="System.Xml"/>
</ItemGroup>
<ItemGroup>
<Compile Include="Class1.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
But after compiling with Visual Studio 2017 what I get after decompiling is:
public Class1()
{
throw new Exception("Hello World");
}