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Is it possible in WinForms to show a text inside a NumericUpDown control? For example I want to show the value in my numericupdown control is micro ampers so it should be like "1 uA".

Thanks.

Cody Gray - on strike
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Dumbo
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  • what about a label next to the control? – DarkSquirrel42 May 07 '11 at 13:56
  • Well thats possible but I want to have it inside the control itself. – Dumbo May 07 '11 at 13:57
  • You could try position a label over the control, otherwise I cannot think of a property to append a string to the end of a num-up-down. – lpd May 07 '11 at 14:03
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    Definitely don't try to position a label over the control. This is going to be difficult to get right, and be a perpetual thorn in your side. A label to the side of the control (on the form itself) is usually a good enough solution. If you need bigger guns, see my answer below. – Cody Gray - on strike May 07 '11 at 14:14

5 Answers5

30

There's no such functionality built into the standard control. However, it's fairly easy added by creating a custom control that inherits from the NumericUpDown class and overrides the UpdateEditText method to format the number accordingly.

For example, you might have the following class definition:

public class NumericUpDownEx : NumericUpDown
{
    public NumericUpDownEx()
    {
    }

    protected override void UpdateEditText()
    {
        // Append the units to the end of the numeric value
        this.Text = this.Value + " uA";
    }
}

Or, for a more complete implementation, see this sample project: NumericUpDown with unit measure

Cody Gray - on strike
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  • @greg I have no idea. But VB.NET and C# should be equally easy to read for any .NET developer. If that fails, there are always automatic translators. – Cody Gray - on strike Apr 18 '14 at 23:40
  • Just came across this and it works well. I added a property and made is visible in the designer but for some reason the appended text does not show in the designer. A minor issue and it works fine, but anybody have any tips on how to get this visible? – jason.kaisersmith Sep 07 '15 at 07:13
  • Most likely, the UpdateEditText function is never called in the designer. That is not particularly unusual. The designer is just intended to give you a *preview* of what things will look like. It's not supposed to be fully functional. It's difficult to imagine why it would be critical to see this at design time. Press Run to see it. – Cody Gray - on strike Jul 07 '16 at 17:53
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    This is good, but there is a problem when you edit the text, because the default implementation of `ValidateEditText()` fails if there is the suffix in the text. You must also override `ValidateEditText()` to convert the text to the numeric value – Fabio Dec 22 '16 at 13:39
3

Using CodeGray's answer, Fabio's comment about it failing ValidateEditText, and the NumericUpDown documentation I've come up with a simple NumericUpDownWithUnit component. You can copy/paste as is:

using System;
using System.Globalization;
using System.Text.RegularExpressions;
using System.Windows.Forms;

public class NumericUpDownWithUnit : NumericUpDown
{
    #region| Fields |

    private string unit = null;
    private bool unitFirst = true;

    #endregion

    #region| Properties |

    public string Unit
    {
        get => unit;
        set
        {
            unit = value;

            UpdateEditText();
        }
    }

    public bool UnitFirst
    {
        get => unitFirst;
        set
        {
            unitFirst = value;

            UpdateEditText();
        }
    }

    #endregion

    #region| Methods |

    /// <summary>
    /// Method called when updating the numeric updown text.
    /// </summary>
    protected override void UpdateEditText()
    {
        // If there is a unit we handle it ourselfs, if there is not we leave it to the base class.
        if (Unit != null && Unit != string.Empty)
        {
            if (UnitFirst)
            {
                Text = $"({Unit}) {Value}";
            }
            else
            {
                Text = $"{Value} ({Unit})";
            }
        }
        else
        {
            base.UpdateEditText();
        }
    }

    /// <summary>
    /// Validate method called before actually updating the text.
    /// This is exactly the same as the base class but it will use the new ParseEditText from this class instead.
    /// </summary>
    protected override void ValidateEditText()
    {
        // See if the edit text parses to a valid decimal considering the label unit
        ParseEditText();
        UpdateEditText();
    }

    /// <summary>
    /// Converts the text displayed in the up-down control to a numeric value and evaluates it.
    /// </summary>
    protected new void ParseEditText()
    {
        try
        {
            // The only difference of this methods to the base one is that text is replaced directly
            // with the property Text instead of using the regex.
            // We now that the only characters that may be on the textbox are from the unit we provide.
            // because the NumericUpDown handles invalid input from user for us.
            // This is where the magic happens. This regex will match all characters from the unit
            // (so your unit cannot have numbers). You can change this regex to fill your needs
            var regex = new Regex($@"[^(?!{Unit} )]+");
            var match = regex.Match(Text);

            if (match.Success)
            {
                var text = match.Value;

                // VSWhidbey 173332: Verify that the user is not starting the string with a "-"
                // before attempting to set the Value property since a "-" is a valid character with
                // which to start a string representing a negative number.
                if (!string.IsNullOrEmpty(text) && !(text.Length == 1 && text == "-"))
                {
                    if (Hexadecimal)
                    {
                        Value = Constrain(Convert.ToDecimal(Convert.ToInt32(Text, 16)));
                    }
                    else
                    {
                        Value = Constrain(Decimal.Parse(text, CultureInfo.CurrentCulture));
                    }
                }
            }
        }
        catch
        {
            // Leave value as it is
        }
        finally
        {
            UserEdit = false;
        }
    }

    /// </summary>
    /// Returns the provided value constrained to be within the min and max.
    /// This is exactly the same as the one in base class (which is private so we can't directly use it).
    /// </summary>
    private decimal Constrain(decimal value)
    {
        if (value < Minimum)
        {
            value = Minimum;
        }

        if (value > Maximum)
        {
            value = Maximum;
        }

        return value;
    }

    #endregion
}
2

Here's what I used for showing at least 2 digits for a hexadecimal NumericUpDown that are prefixed by 0x. It puts text in the control and avoids using "debounce" by using the .Net provided field ChangingText

    class HexNumericUpDown2Digits : NumericUpDown
    {
        protected override void UpdateEditText()
        {
            if (Hexadecimal)
            {
                ChangingText = true;
                Text = $"0x{(int)Value:X2}";
            }
            else
            {
                base.UpdateEditText();
            }
        }
    }
BornToCode
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1

I recently stumbled across this issue and found Cody Gray's awesome answer. I used it to my advantage but recently resonated with one of the comments on his answer talking about how the text will fail validation if the suffix is still there. I've created a probably not-so-professional quick fix for this.

Basically the this.Text field is read for numbers.

Once the numbers are found they are put into this.Text, but a debounce or whatever you want to call it is needed to make sure we don't create a stack overflow.

Once the new text with only number is in, the normal ParseEditText(); and UpdateEditText(); are called to complete the process.

This isn't the most resource friendly or efficient solution, but most modern computers today should be perfectly fine with that.

Also you'll notice I've created a property for changing the suffix just for easier use in editor.

public class NumericUpDownUnit : System.Windows.Forms.NumericUpDown
    {

        public string Suffix{ get; set; }

        private bool Debounce = false;

        public NumericUpDownUnit()
        {

        }

        protected override void ValidateEditText()
        {
            if (!Debounce) //I had to use a debouncer because any time you update the 'this.Text' field it calls this method.
            {
                Debounce = true; //Make sure we don't create a stack overflow.

                string tempText = this.Text; //Get the text that was put into the box.
                string numbers = ""; //For holding the numbers we find.

                foreach (char item in tempText) //Implement whatever check wizardry you like here using 'tempText' string.
                {
                    if (Char.IsDigit(item))
                    {
                        numbers += item;
                    }
                    else
                    {
                        break;
                    }
                }

                decimal actualNum = Decimal.Parse(numbers, System.Globalization.NumberStyles.AllowLeadingSign);
                if (actualNum > this.Maximum) //Make sure our number is within min/max
                    this.Value = this.Maximum;
                else if (actualNum < this.Minimum)
                    this.Value = this.Minimum;
                else
                    this.Value = actualNum; 

                ParseEditText(); //Carry on with the normal checks.
                UpdateEditText();

                Debounce = false;
            }

        }

        protected override void UpdateEditText()
        {
            // Append the units to the end of the numeric value
            this.Text = this.Value + Suffix;
        }
    }

Please feel free to better my answer or correct me if something is wrong, I'm a self-taught programmer still learning.

AadamZ5
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your action start after change on you Object, well you have to Double Click on ValueChanged from properties part. After this Action In Code You Can See This Code:

private void numericUpDownMounth_ValueChanged(object sender, EventArgs e)
{
   // Body
}

In //Body side you can write your Code and Your Controller. As Others person said.