I have 30 to 40 images in my resource folder. And I am currently using DrawBitpMap() to draw it in my screen. But It gives me an error "VM outOfMemeory error". So I tried to resize the images. Now my image resolution is 160x160. Now I don't get that error. it runs without any problem. So my question is, Is there anyway I could compress my images programmatically instead of manually resizing the images in resources?
Asked
Active
Viewed 1.1k times
3 Answers
4
try using this example
public class bitmaptest extends Activity {
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
LinearLayout linLayout = new LinearLayout(this);
// load the origial BitMap (500 x 500 px)
Bitmap bitmapOrg = BitmapFactory.decodeResource(getResources(),
R.drawable.android);
int width = bitmapOrg.width();
int height = bitmapOrg.height();
int newWidth = 200;
int newHeight = 200;
// calculate the scale - in this case = 0.4f
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// createa matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// rotate the Bitmap
matrix.postRotate(45);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0,
width, height, matrix, true);
// make a Drawable from Bitmap to allow to set the BitMap
// to the ImageView, ImageButton or what ever
BitmapDrawable bmd = new BitmapDrawable(resizedBitmap);
ImageView imageView = new ImageView(this);
// set the Drawable on the ImageView
imageView.setImageDrawable(bmd);
// center the Image
imageView.setScaleType(ScaleType.CENTER);
// add ImageView to the Layout
linLayout.addView(imageView,
new LinearLayout.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT
)
);
// set LinearLayout as ContentView
setContentView(linLayout);
}
}
you can also do
Bitmap.createScaledBitmap(yourimage, 160, 160, true);

Nirmal- thInk beYond
- 11,847
- 8
- 35
- 46
1
This is how I solved this problem.
Bitmap originalImage= Bitmap.createScaledBitmap (BitmapFactory.decodeResource(getResources(), imageId), 160, 160, true);

Andro Selva
- 53,910
- 52
- 193
- 240
-
As I said in my answer, unless you have a compelling reason to do it that way, I suggest you to scale the images outside android. It is too expensive to scale each bitmap every time the app needs to inflate a screen. Why do it every time? – Aleadam May 10 '11 at 00:07
0
To compress an image in android, use the method compress
from the class Bitmap
.
But I believe you want to scale, rather than compress. There is a method in the same class to scale it.
Alternatively, instead of resizing the image every time it reads it, use ImageMagick in a batch file to resize them in a PC, and copy them to the res/ folder already resized.

Aleadam
- 40,203
- 9
- 86
- 108