Invoking a callback function whenever something’s written to the underlying standard output stream is hard: it requires overriding low-level, system-specific functions (on POSIX systems, it would require at least overriding write
, and the way this is called might depend on the standard library implementation, so it might be different between e.g. glibc and musl).
But depending on what exactly you’re after you can solve this in C++ without resorting to low-level OS specific functions, by manipulating the C++ stream buffers directly.
For this you need to create your own std::streambuf
implementation, i.e. your own stream buffer.
Once you have that, you can redirect the std::cout
stream by switching the buffer:
auto buf = callback_streambuf(MyHandler);
auto pold_buffer = std::cout.rdbuf(&buf);
std::cout << "Hello" << std::cout;
// Restore original buffer:
std::cout.rdbuf(pold_buffer);
However, what this implementation won’t do is call your callback function exactly twice. Instead, the number of calls will depend on several factors, but it generally will not depend on the number of stream insertions (<<
), and there is no way around that!
For the specific example above, the callback is called once, with the data "Hello\n"
.
The following minimal implementation illustrates how to get a streambuf to call your handler:
class callback_streambuf : public std::streambuf {
public:
callback_streambuf(std::function<void(char const*, std::streamsize)> callback) : callback(callback) {}
protected:
std::streamsize xsputn(char_type const* s, std::streamsize count) {
callback(s, count);
return count;
}
private:
std::function<void(char const*, std::streamsize)> callback;
};
This implementation has several caveats. For instance, it does the wrong thing when attempts are made to use it as an input stream. It doesn’t override overflow
(since I don’t think this is ever called, although I find conflicting information about this on the internet; at any rate, adding overflow
would be trivial). I didn’t implement synchronisation, so the callback will be called concurrently from multiple threads. Furthermore, there is no error handling, since the callback does not return a success status. I also had to change the signature of the callback to
void MyHandler(char const* data, std::streamsize count);
The second parameter is required since data
isn’t a string, it’s a raw char
buffer, so there is no way to determine its length intrinsically, and MyHandler
can do nothing useful with the data without knowing its length.