pointerInteropFilter
is not described as preferred way to use if you are not using touch api with interoperation with existing View code.
A special PointerInputModifier that provides access to the underlying
MotionEvents originally dispatched to Compose. Prefer pointerInput and
use this only for interoperation with existing code that consumes
MotionEvents. While the main intent of this Modifier is to allow
arbitrary code to access the original MotionEvent dispatched to
Compose, for completeness, analogs are provided to allow arbitrary
code to interact with the system as if it were an Android View.
You can use pointerInput
, awaitTouchDown
for MotionEvent.ACTION_DOWN
, and awaitPointerEvent
for MotionEvent.ACTION_MOVE
and MotionEvent.ACTION_UP
val pointerModifier = Modifier
.pointerInput(Unit) {
forEachGesture {
awaitPointerEventScope {
awaitFirstDown()
// ACTION_DOWN here
do {
//This PointerEvent contains details including
// event, id, position and more
val event: PointerEvent = awaitPointerEvent()
// ACTION_MOVE loop
// Consuming event prevents other gestures or scroll to intercept
event.changes.forEach { pointerInputChange: PointerInputChange ->
pointerInputChange.consumePositionChange()
}
} while (event.changes.any { it.pressed })
// ACTION_UP is here
}
}
}

Some key notes about gestures
- pointerInput propagation is when you have more than one goes from
bottom one to top one.
- If children and parent are listening for input changes it propagates
from inner children to outer then parent. Unlike touch events from
parent to children
( This is true for PointerEventPass.Main, PointerEventPass.Final or PointerEventPass.Initial changes propagation direction)
- If you don't consume events other events like scroll drag can
interfere or consume events, most of the events check if it's
consumed before propagating to them
detectDragGestures source code for instance
val down = awaitFirstDown(requireUnconsumed = false)
var drag: PointerInputChange?
var overSlop = Offset.Zero
do {
drag = awaitPointerSlopOrCancellation(
down.id,
down.type
) { change, over ->
change.consumePositionChange()
overSlop = over
}
} while (drag != null && !drag.positionChangeConsumed())
So when you need to prevent other events to intercept
call pointerInputChange.consumeDown()
after awaitFirstDown
, call
pointerInputChange.consumePositionChange() after awaitPointerEvent
and awaitFirstDown()
has requireUnconsumed
parameter which is
true by default. If you set it to false even if a pointerInput consumes
down before your gesture you still get it. This is also how events like drag use it to get first down no matter what.
Every available event you see detectDragGestures
,
detectTapGestures
even awaitFirstDown
use awaitPointerEvent
for implementation, so using awaitFirstDown
, awaitPointerEvent
and consuming changes you can configure your own gestures.
For instance, this is a function i customized from original detectTransformGestures
only to be invoked with specific number of pointers down.
suspend fun PointerInputScope.detectMultiplePointerTransformGestures(
panZoomLock: Boolean = false,
numberOfPointersRequired: Int = 2,
onGesture: (centroid: Offset, pan: Offset, zoom: Float, rotation: Float) -> Unit,
) {
forEachGesture {
awaitPointerEventScope {
var rotation = 0f
var zoom = 1f
var pan = Offset.Zero
var pastTouchSlop = false
val touchSlop = viewConfiguration.touchSlop
var lockedToPanZoom = false
awaitFirstDown(requireUnconsumed = false)
do {
val event = awaitPointerEvent()
val downPointerCount = event.changes.size
// If any position change is consumed from another pointer or pointer
// count that is pressed is not equal to pointerCount cancel this gesture
val canceled = event.changes.any { it.positionChangeConsumed() } || (
downPointerCount != numberOfPointersRequired)
if (!canceled) {
val zoomChange = event.calculateZoom()
val rotationChange = event.calculateRotation()
val panChange = event.calculatePan()
if (!pastTouchSlop) {
zoom *= zoomChange
rotation += rotationChange
pan += panChange
val centroidSize = event.calculateCentroidSize(useCurrent = false)
val zoomMotion = abs(1 - zoom) * centroidSize
val rotationMotion =
abs(rotation * PI.toFloat() * centroidSize / 180f)
val panMotion = pan.getDistance()
if (zoomMotion > touchSlop ||
rotationMotion > touchSlop ||
panMotion > touchSlop
) {
pastTouchSlop = true
lockedToPanZoom = panZoomLock && rotationMotion < touchSlop
}
}
if (pastTouchSlop) {
val centroid = event.calculateCentroid(useCurrent = false)
val effectiveRotation = if (lockedToPanZoom) 0f else rotationChange
if (effectiveRotation != 0f ||
zoomChange != 1f ||
panChange != Offset.Zero
) {
onGesture(centroid, panChange, zoomChange, effectiveRotation)
}
event.changes.forEach {
if (it.positionChanged()) {
it.consumeAllChanges()
}
}
}
}
} while (!canceled && event.changes.any { it.pressed })
}
}
}
Edit
As of 1.2.0-beta01, partial consumes like
PointerInputChange.consemePositionChange()
,
PointerInputChange.consumeDownChange()
, and one for consuming all changes PointerInputChange.consumeAllChanges()
are deprecated
PointerInputChange.consume()
is the only one to be used preventing other gestures/event.
Also i have a tutorial here that covers gestures in detail