I want to map objects of a given class to objects of another. The class I want to use as key, however, was not written by me and is a simple struct
with a few values. std::map orders it's contents, and I was wondering how it does it, and if any arbitrary class can be used as a key or if there's a set of requirements (operators and what not) that need to be defined.
If so, I could create a wrapper for the class implementing the operators map uses. I just need to know what I need to implement first, and none of the references for the class I found online specify them.