I've been doing a lot of iPhone UI work with image files that are used in multiple locations in a single view or in several views throughout the application. In some cases, I'm drawing new icons, usually by compositing 2 small images (each less than 4 KB).
I've thought a bit about optimizing the loading of images, but I'm not sure what the best practices would be. I would guess that it would be worthwhile to save any images that are created or altered using CG functions. With images that aren't altered, what is the overhead of loading images from a bundle?
UIImage* image = [UIImage imageNamed:@"myImage.png"]
With the memory constraints of a mobile device in mind, what factors are most important when considering caching images? The size of the image, the total number of images that may be cached, and the number of times a single image is loaded come to mind.