Unfortunately, images don't work well when resized.
Below is an example of a rounded button using canvas which works well even if resized.
import tkinter as tk
class RoundedButton(tk.Canvas):
def __init__(self, master=None, text:str="", radius=25, btnforeground="#000000", btnbackground="#ffffff", clicked=None, *args, **kwargs):
super(RoundedButton, self).__init__(master, *args, **kwargs)
self.config(bg=self.master["bg"])
self.btnbackground = btnbackground
self.clicked = clicked
self.radius = radius
self.rect = self.round_rectangle(0, 0, 0, 0, tags="button", radius=radius, fill=btnbackground)
self.text = self.create_text(0, 0, text=text, tags="button", fill=btnforeground, font=("Times", 30), justify="center")
self.tag_bind("button", "<ButtonPress>", self.border)
self.tag_bind("button", "<ButtonRelease>", self.border)
self.bind("<Configure>", self.resize)
text_rect = self.bbox(self.text)
if int(self["width"]) < text_rect[2]-text_rect[0]:
self["width"] = (text_rect[2]-text_rect[0]) + 10
if int(self["height"]) < text_rect[3]-text_rect[1]:
self["height"] = (text_rect[3]-text_rect[1]) + 10
def round_rectangle(self, x1, y1, x2, y2, radius=25, update=False, **kwargs): # if update is False a new rounded rectangle's id will be returned else updates existing rounded rect.
# source: https://stackoverflow.com/a/44100075/15993687
points = [x1+radius, y1,
x1+radius, y1,
x2-radius, y1,
x2-radius, y1,
x2, y1,
x2, y1+radius,
x2, y1+radius,
x2, y2-radius,
x2, y2-radius,
x2, y2,
x2-radius, y2,
x2-radius, y2,
x1+radius, y2,
x1+radius, y2,
x1, y2,
x1, y2-radius,
x1, y2-radius,
x1, y1+radius,
x1, y1+radius,
x1, y1]
if not update:
return self.create_polygon(points, **kwargs, smooth=True)
else:
self.coords(self.rect, points)
def resize(self, event):
text_bbox = self.bbox(self.text)
if self.radius > event.width or self.radius > event.height:
radius = min((event.width, event.height))
else:
radius = self.radius
width, height = event.width, event.height
if event.width < text_bbox[2]-text_bbox[0]:
width = text_bbox[2]-text_bbox[0] + 30
if event.height < text_bbox[3]-text_bbox[1]:
height = text_bbox[3]-text_bbox[1] + 30
self.round_rectangle(5, 5, width-5, height-5, radius, update=True)
bbox = self.bbox(self.rect)
x = ((bbox[2]-bbox[0])/2) - ((text_bbox[2]-text_bbox[0])/2)
y = ((bbox[3]-bbox[1])/2) - ((text_bbox[3]-text_bbox[1])/2)
self.moveto(self.text, x, y)
def border(self, event):
if event.type == "4":
self.itemconfig(self.rect, fill="#d2d6d3")
if self.clicked is not None:
self.clicked()
else:
self.itemconfig(self.rect, fill=self.btnbackground)
def func():
print("Button pressed")
root = tk.Tk()
btn = RoundedButton(text="This is a \n rounded button", radius=100, btnbackground="#0078ff", btnforeground="#ffffff", clicked=func)
btn.pack(expand=True, fill="both")
root.mainloop()
To create this use canvas.create_rectangle()
and canvas.create_text()
methods and give them both of them same tag, say "button"
. The tag will be used when using canvas.tag_bind("tag", "<ButtonPress>")
(you can also simply pass "current"
as tag, which is assigned to the currently selected item by tkinter, in which case you can remove button tag).
Use canvas.tag_bind
on canvas item instead of bind
on canvas, this way the button color will change only if the mouse press happens inside the rounded button and not at edges.
You can scale and improve this to generate custom events when clicked inside the button, add configure method to configure button text and background, etc.
output:
