I have a code that moves all the circles from a spirograph away from the center. This is how its supposed to look like:
Then, I want to move the all of the circles, together, at once, away from the center:
This is my current code:
import time
import pygame
import math
import sys
# setting colors
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
ORANGE = (255, 127, 0)
YELLOW = (255, 255, 0)
PURPLE = (160, 32, 240)
# setting what order the colors go in
listCircleColor = (RED, BLUE, GREEN, ORANGE, YELLOW, PURPLE, WHITE)
# how many circles per color
intGroup = 5
# the space between each circle
turnangle = 360 / 35
# width of screen
width = 600
# height of screen
height = 600
# radius of circles
radius = 100
# making the screen
screen = pygame.display.set_mode((width, height))
# if the code is running, then continue
running = True
clock = pygame.time.Clock()
##.draw.circle(screen, BLUE, (0, 0), radius, width=2)
alpha = turnangle
circles = []
# draw
alpha = turnangle
for i in range(intGroup):
for cl in listCircleColor:
if alpha > 0 and alpha < 90:
x = 300 + radius * math.cos(math.radians(alpha))
y = 300 + radius * math.sin(math.radians(alpha))
pygame.draw.circle(screen, cl, (x, y), radius, width=2)
# second quarter of circles
if alpha > 90 and alpha < 180:
x = 300 - radius * math.cos(math.radians(180 - alpha))
y = 300 + radius * math.sin(math.radians(180 - alpha))
pygame.draw.circle(screen, cl, (x, y), radius, width=2)
# third quarter of circles
if alpha > 180 and alpha < 270:
x = 300 - radius * math.cos(math.radians(alpha - 180))
y = 300 - radius * math.sin(math.radians(alpha - 180))
pygame.draw.circle(screen, cl, (x, y), radius, width=2)
# last quarter of circles
if alpha > 270 and alpha < 360:
x = 300 + radius * math.cos(math.radians(360 - alpha))
y = 300 - radius * math.sin(math.radians(360 - alpha))
pygame.draw.circle(screen, cl, (x, y), radius, width=2)
circles.append(([x, y], cl, alpha))
alpha = alpha + turnangle
pygame.display.update()
clock.tick(10)
#circle = [pygame.draw.circle(screen, cl, (300 + radius * math.cos(math.radians(alpha)), 300 + radius * math.sin(math.radians(alpha))), radius, width=2)]
#circles = {'circles': circle.get_rect()}
# move"
trangleedge = radius
movetimes = 1
time.sleep(2)
# exit only when user clicks on exit button
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit()
screen.fill((0, 0, 0))
while movetimes <= 100:
trangleedge = trangleedge + 1
for circle in circles:
#x = circle[0][0]
#y = circle[0][1]
alpha = circle[2]
cl = circle[1]
if alpha > 0 and alpha < 90:
x = 300 + trangleedge * math.cos(math.radians(alpha))
y = 300 + trangleedge * math.sin(math.radians(alpha))
#pygame.draw.circle(screen, cl, (x, y), radius, width=2)
# second quarter of circles
if alpha > 90 and alpha < 180:
x = 300 - trangleedge * math.cos(math.radians(180 - alpha))
y = 300 + trangleedge * math.sin(math.radians(180 - alpha))
#pygame.draw.circle(screen, cl, (x, y), radius, width=2)
# third quarter of circles
if alpha > 180 and alpha < 270:
x = 300 - trangleedge * math.cos(math.radians(alpha - 180))
y = 300 - trangleedge * math.sin(math.radians(alpha - 180))
#pygame.draw.circle(screen, cl, (x, y), radius, width=2)
# last quarter of circles
if alpha > 270 and alpha < 360:
x = 300 + trangleedge * math.cos(math.radians(360 - alpha))
y = 300 - trangleedge * math.sin(math.radians(360 - alpha))
#pygame.draw.circle(screen, cl, (x, y), radius, width=2)
circle[0][0] = x
circle[0][1] = y
screen.fill((0, 0, 0))
for center, color, alpha in circles:
pygame.draw.circle(screen, color, center, radius, 2)
pygame.display.flip()
clock.tick(60)
movetimes += 1
It creates basically 2 pictures and blits them together, but I don't want that. I want it to start out as a spirograph and then all the circles slowly move away from the center at once.
Edit: https://i.stack.imgur.com/ODIVY.jpg This is what the finished project is supposed to look like, but there is no "delay" when the circles move.What i mean is that the circles should be moving together, and not one by one like the code shown here.
Edit 2: I achieved what i wanted thanks to someone showing me their code. I then took their code as an example and made it what i described. Now i just need to move the circles in groups of their color.