I want to be able to change the mapType from .standard to .satellite and .hybrid in xCode 13.3 Can anybody tell me if it is at all possible with this code? I implemented a picker to do the job but unfortunately I could not make it work. I succeeded making it change with different code but then buttons map + and map - would not work anymore
import Foundation
import SwiftUI
import MapKit
struct QuakeDetail: View {
var quake: Quake
@State private var region : MKCoordinateRegion
init(quake : Quake) {
self.quake = quake
_region = State(wrappedValue: MKCoordinateRegion(center: quake.coordinate,
span: MKCoordinateSpan(latitudeDelta: 10, longitudeDelta: 10)))
}
@State private var mapType: MKMapType = .standard
var body: some View {
VStack {
Map(coordinateRegion: $region, annotationItems: [quake]) { item in
MapMarker(coordinate: item.coordinate, tint: .red)
} .ignoresSafeArea()
HStack {
Button {
region.span.latitudeDelta *= 0.5
region.span.longitudeDelta *= 0.5
} label: {
HStack {
Text("map")
Image(systemName: "plus")
}
}.padding(5)//.border(Color.blue, width: 1)
Spacer()
QuakeMagnitude(quake: quake)
Spacer()
Button {
region.span.latitudeDelta /= 0.5
region.span.longitudeDelta /= 0.5
} label: {
HStack {
Text("map")
Image(systemName: "minus")
}
}
}.padding(.horizontal)
Text(quake.place)
.font(.headline)
.bold()
Text("\(quake.time.formatted())")
.foregroundStyle(Color.secondary)
Text("\(quake.latitude) \(quake.longitude)")
VStack {
Picker("", selection: $mapType) {
Text("Standard").tag(MKMapType.standard)
Text("Satellite").tag(MKMapType.satellite)
Text("Hybrid").tag(MKMapType.hybrid)
}
.pickerStyle(SegmentedPickerStyle())
.font(.largeTitle)
}
}
}
}
Here is the code that changes the mapType but the buttons do not work anymore:
import Foundation
import SwiftUI
import MapKit
struct QuakeDetail: View {
var quake: Quake
@State private var region : MKCoordinateRegion
init(quake : Quake) {
self.quake = quake
_region = State(wrappedValue: MKCoordinateRegion(center: quake.coordinate,
span: MKCoordinateSpan(latitudeDelta: 10, longitudeDelta: 10)))
}
@State private var mapType: MKMapType = .standard
var body: some View {
VStack {
MapViewUIKit(region: region, mapType: mapType)
.edgesIgnoringSafeArea(.all)
HStack {
Button {
region.span.latitudeDelta *= 0.5
region.span.longitudeDelta *= 0.5
} label: {
HStack {
Text("map")
Image(systemName: "plus")
}
}.padding(5)//.border(Color.blue, width: 1)
Spacer()
QuakeMagnitude(quake: quake)
Spacer()
Button {
region.span.latitudeDelta /= 0.5
region.span.longitudeDelta /= 0.5
} label: {
HStack {
Text("map")
Image(systemName: "minus")
}
}
}.padding(.horizontal)
Text(quake.place)
.font(.headline)
.bold()
Text("\(quake.time.formatted())")
.foregroundStyle(Color.secondary)
Text("\(quake.latitude) \(quake.longitude)")
Picker("", selection: $mapType) {
Text("Standard").tag(MKMapType.standard)
Text("Satellite").tag(MKMapType.satellite)
Text("Hybrid").tag(MKMapType.hybrid)
//Text("Hybrid flyover").tag(MKMapType.hybridFlyover)
}
.pickerStyle(SegmentedPickerStyle())
.font(.largeTitle)
}
}
}
struct MapViewUIKit: UIViewRepresentable {
let region: MKCoordinateRegion
let mapType : MKMapType
func makeUIView(context: Context) -> MKMapView {
let mapView = MKMapView()
mapView.setRegion(region, animated: false)
mapView.mapType = mapType
return mapView
}
func updateUIView(_ mapView: MKMapView, context: Context) {
mapView.mapType = mapType
}
}
I implemented the code and now the buttons work and the mapType changes correctly, thank you very much also for the pointers to the documentation. Unfortunately the annotations do not display the pin at the earthquake location. I changed the title from London to quake.place and the coordinate to coordinate: CLLocationCoordinate2D(latitude: region.span.latitudeDelta, longitude: region.span.longitudeDelta) but it made no difference. Here are my changes:
import SwiftUI
import MapKit
struct QuakeDetail: View {
var quake: Quake
@State private var region : MKCoordinateRegion
init(quake : Quake) {
self.quake = quake
_region = State(wrappedValue: MKCoordinateRegion(center: quake.coordinate,
span: MKCoordinateSpan(latitudeDelta: 10, longitudeDelta: 10)))
}
@State private var mapType: MKMapType = .standard
var body: some View {
VStack {
MapViewUIKit(
region: $region,
mapType: mapType,
annotation: Annotation(
title: quake.place,
coordinate: CLLocationCoordinate2D(latitude: region.span.latitudeDelta, longitude: region.span.longitudeDelta)
) // annotation
).ignoresSafeArea() // MapViewUIKit
Spacer()
HStack {
Button {
region.span.latitudeDelta *= 0.5
region.span.longitudeDelta *= 0.5
} label: {
HStack {
Image(systemName: "plus")
}
}//.padding(5)
Spacer()
QuakeMagnitude(quake: quake)
Spacer()
Button {
region.span.latitudeDelta /= 0.5
region.span.longitudeDelta /= 0.5
} label: {
HStack {
Image(systemName: "minus")
}
}
}.padding(.horizontal) // HStack + - buttons and quake magnitude
Text(quake.place)
Text("\(quake.time.formatted())")
.foregroundStyle(Color.secondary)
Text("\(quake.latitude) \(quake.longitude)")
.padding(.bottom, -5)
Picker("", selection: $mapType) {
Text("Standard").tag(MKMapType.standard)
Text("Satellite").tag(MKMapType.satellite)
Text("Hybrid").tag(MKMapType.hybrid)
}
.pickerStyle(SegmentedPickerStyle())
}
}
}
struct Annotation {
let pointAnnotation: MKPointAnnotation
init(title: String, coordinate: CLLocationCoordinate2D) {
pointAnnotation = MKPointAnnotation()
pointAnnotation.title = title
pointAnnotation.coordinate = coordinate
}
}
struct MapViewUIKit: UIViewRepresentable {
@Binding var region: MKCoordinateRegion
let mapType : MKMapType
let annotation: Annotation
func makeUIView(context: Context) -> MKMapView {
let mapView = MKMapView()
mapView.setRegion(region, animated: false)
mapView.mapType = mapType
// Set the delegate so that we can listen for changes and
// act appropriately
mapView.delegate = context.coordinator
// Add the annotation to the map
mapView.addAnnotation(annotation.pointAnnotation)
return mapView
}
func updateUIView(_ mapView: MKMapView, context: Context) {
mapView.mapType = mapType
// Update your region so that it is now your new region
mapView.setRegion(region, animated: true)
}
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
class Coordinator: NSObject, MKMapViewDelegate {
var parent: MapViewUIKit
init(_ parent: MapViewUIKit) {
self.parent = parent
}
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
// We should handle dequeue of annotation view's properly so we have to write this boiler plate.
// This basically dequeues an MKAnnotationView if it exists, otherwise it creates a new
// MKAnnotationView from our annotation.
guard annotation is MKPointAnnotation else { return nil }
let identifier = "Annotation"
guard let annotationView = mapView.dequeueReusableAnnotationView(withIdentifier: identifier) else {
let annotationView = MKMarkerAnnotationView(annotation: annotation, reuseIdentifier: identifier)
annotationView.canShowCallout = true
return annotationView
}
annotationView.annotation = annotation
return annotationView
}
func mapView(_ mapView: MKMapView, regionDidChangeAnimated animated: Bool) {
// We need to update the region when the user changes it
// otherwise when we zoom the mapview will return to its original region
DispatchQueue.main.async {
self.parent.region = mapView.region
}
}
}
}