Assuming there is not virtual/multiple inheritance (that complicates things quite a bit) then the rules are simple:
- The object memory is allocated
- The constructor of base classes are executed, ending with most derived
- The member initialization is executed
- The object becomes a true instance of its class
- Constructor code is executed
One important thing to remember is that until step 4 the object is not yet an instance of its class, becuse it gains this title only after the execution of the constructor begins. This means that if there is an exception thrown during the constructor of a member the destructor of the object is not executed, but only already constructed parts (e.g. members or base classes) will be destroyed. This also means that if in the constructor of a member or of a base class you call any virtual member function of the object the implementation called will be the base one, not the derived one.
Another important thing to remember is that member listed in the initialization list will be constructed in the order they are declared in the class, NOT in the order they appear in the initialization list (luckily enough most decent compilers will issue a warning if you list members in a different order from the class declaration).
Note also that even if during the execution of constructor code the this
object already gained its final class (e.g. in respect to virtual dispatch) the destructor of the class is NOT going to be called unless the constructor completes its execution. Only when the constructor completes execution the object instance is a real first class citizen among instances... before that point is only a "wanna-be instance" (despite having the correct class).
Destruction happens in the exact reverse order: first the object destructor is executed, then it loses its class (i.e. from this point on the object is considered a base object) then all members are destroyed in reverse declaration order and finally the base class destruction process is executed up to the most abstract parent. As for the constructor if you call any virtual member function of the object (either directly or indirectly) in a base or member destructor the implementation executed will be the parent one because the object lost its class title when the class destructor completed.