I'm trying to store a set of std::function in a map (under GCC 4.5)
I'd like to get 2 kind of things :
- storing functions with arguments already passed; then you just have to call f()
- storing functions without arguments; then you have to call f(...)
I think I achieved the first one with a class Command and a Manager :
class Command
{
std::function<void()> f_;
public:
Command() {}
Command(std::function<void()> f) : f_(f) {}
void execute() { if(f_) f_(); }
};
class CommandManager
{
typedef map<string, Command*> FMap;
public :
void add(string name, Command* cmd)
{
fmap1.insert(pair<string, Command*>(name, cmd));
}
void execute(string name)
{
FMap::const_iterator it = fmap1.find(name);
if(it != fmap1.end())
{
Command* c = it->second;
c->execute();
}
}
private :
FMap fmap1;
};
can be used like this :
class Print{
public:
void print1(string s, string s1){ cout<<"print1 : "<<"s : "<<s<<" s1 : "<<s1<<endl; }
int print2(){ cout<<"print2"<<endl; return 2;}
};
#include <string>
#include <functional>
int main()
{
Print p = Print();
function<void()> f1(bind(&Print::print1, &p, string("test1"), string("test2")));
function<int()> f2(bind(&Print::print2, &p));
CommandManager cmdMgr = CommandManager();
cmdMgr.add("print1", new Command(f1));
cmdMgr.execute("print1");
cmdMgr.add("print2", new Command(f2));
cmdMgr.execute("print2");
return 0;
}
Now I'd like to be able to do this :
int main()
{
Print p = Print();
function<void(string, string)> f1(bind(&Print::print1, &p, placeholders::_1, placeholders::_2));
CommandManager cmdMgr = CommandManager();
cmdMgr.add("print1", new Command(f1));
cmdMgr.execute("print1", string("test1"), string("test2"));
return 0;
}
Is there a way, using type-erasure for example ?