I am writing an opencv application to draw using laser beam using visual studio VC++ console application. I want to draw lines on desktop. I know that the drawing functions are available in GDI32.dll , but confused on how to integrate GDI32.dll with my vc code. can you suggest some good solution?
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1This is way more related to win32 and gdi than OpenCV. I suggest you tag it appropriately. There's duzens of GDI tutorials out there that shows exactly how to use GDI with VC++. On your OpenCV project you just need to add the appropriate library paths, headers and link with the right GDI libraries for it to work. There's no magic, really. – karlphillip Dec 17 '11 at 05:03
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I am not using Win32 APi. My code is in native c,c++ Can't use GDI libraries ! – Rajesh Agrawal Dec 17 '11 at 05:35
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Native C and C++ can use the GDI library. Are you having a problem doing so, or do you have an external requirement that forbids it? – Ben Voigt Dec 17 '11 at 05:44
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7You should **never** draw directly on the desktop. Like we all learned in kindergarten, if something is not yours, you shouldn't draw on it. The desktop is not yours; it belongs to Windows. – Cody Gray - on strike Dec 17 '11 at 12:57
1 Answers
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The code below draws a blue rectangle on the desktop.
#include <iostream>
#include <Windows.h>
int main() {
/* hide console window */
ShowWindow(FindWindowA("ConsoleWindowClass", NULL), false);
/* Calling GetDC with argument 0 retrieves the desktop's DC */
HDC hDC_Desktop = GetDC(0);
/* Draw a simple blue rectangle on the desktop */
RECT rect = { 20, 20, 200, 200 };
HBRUSH blueBrush=CreateSolidBrush(RGB(0,0,255));
FillRect(hDC_Desktop, &rect, blueBrush);
Sleep(10);
return 0;
}
Just for fun. A Mandelbrot fractal drawn directly on the desktop.
#define MAGNITUDE_CUTOFF 100
#define NUMCOLOURS 256
#define WIDTH 640
#define HEIGHT 200
#define UP 72
#define DOWN 80
#define LEFT 75
#define RIGHT 77
#define SPACE 32
#define ENTER 13
#define ESCAPE 27
#define TAB 9
#define INSERT 82
#include <stdio.h>
#include <time.h>
#include <windows.h>
#include <iostream>
using namespace std;
int col(int x, int y);
void fract(void);
char op;
int ch,max_iterations;
double xmin = -2.10, xmax = 0.85, ymin = -1.5 , ymax = 1.5;
double width_fact, height_fact;
int main(){
COLORREF color = RGB(255,0,0); // COLORREF to hold the color info
SetConsoleTitle("Pixel In Console!"); // Set text of the console so you can find the window
HWND hwnd = FindWindow(NULL, "Pixel In Console?"); // Get the HWND
HDC hdc = GetDC(hwnd); // Get the DC from that HWND
width_fact = (xmax-xmin)/WIDTH;
height_fact = (ymax-ymin)/HEIGHT;
for( int x = 0 ; x < 640 ; x++ ){
for (int y = 0;y < 480; y++ ){
int blue = (col(x,y) & 0x0f) << 4;
int green = (col(x,y) & 0xf0) << 0;
int red = (col(x,y) & 0xf00) >> 4;
SetPixel(hdc, x,y, RGB(red,green,blue));
}
}
system("pause");
ReleaseDC(hwnd, hdc); // Release the DC
DeleteDC(hdc); // Delete the DC
return(0);
}
void fract(){
int x,y,icount=0;
width_fact = (xmax-xmin)/WIDTH;
height_fact = (ymax-ymin)/HEIGHT;
for (y=0;y<HEIGHT;y++){
for (x=0;x<WIDTH;x++){
// setcolor(col(x,y));
// gotoxy(x+3,y+3);printf("Û");
}
}
//setcolor(15);
}
int col( int x, int y){
int n,icount=0;
float p,q,r,i,prev_r,prev_i;
p= (( (float)x ) * width_fact) + (float)xmin;
q= (( (float)y ) * height_fact) +(float)ymin;
prev_i = 0;
prev_r = 0;
for (n=0; n <= NUMCOLOURS; n++){
r = (prev_r * prev_r) - (prev_i * prev_i) +p;
i = 2 * (prev_r * prev_i) +q;
if (( r*r + i*i) < MAGNITUDE_CUTOFF ){
prev_r = r;
prev_i = i;
}
else {
return n;
}
}
return n;
}

Software_Designer
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8What in the world is the `Sleep(10)` function call doing in there? Also, that's not really the standard way of hiding/showing the console window... – Cody Gray - on strike Dec 18 '11 at 01:01
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1@CodyGray Can you please write an answer with the standard way of hiding/showing the console window and the other optimizations you might have in mind? Thanks a ton – Shayan Nov 02 '20 at 09:26