Very recently I've asked this question, but wasn unable to fix this. So I have a thread hunter (2 of them actually), who "goes off to catch wild boars". He stores these boars in a container Fridge. He will continue to do so until his working hours expire. However, in case the Fridge is full he has to wait. The aim is to wait until a wild boar is removed from the fridge, but if it takes more then 5 seconds of waiting test must be terminated. So everything works except one thing. After running test and interrupting these threads, the program still continues to run. So how do I completely terminate/stop these threads?
TEST CLASS (main)
class Test {
public static void main(String[] args) {
test1();
}
public static void test1() {
Fridge fridge = new Fridge(4);
Hunter hunter1 = new Hunter("hunter1", 4, fridge);
Hunter hunter2 = new Hunter("hunter2", 7, fridge);
Thread hunterThread1 = new Thread(hunter1);
Thread hunterThread2 = new Thread(hunter2);
hunterThread1.start();
hunterThread2.start();
try { Thread.sleep(1000); } catch (InterruptedException e) {}
hunterThread1.interrupt();
hunterThread2.interrupt();
System.out.println(fridge.getSize());
System.out.println(hunter1.getWorkTime());
System.out.println(hunter2.getWorkTime());
}
}
HUNTER CLASS
class Hunter extends Worker {
private int workTime;
private Fridge fridge;
public Hunter(String name, int workTime, Fridge fridge) {
super(name);
this.workTime = workTime;
this.fridge = fridge;
}
public int getWorkTime() {
return workTime;
}
public void run() {
while (workTime > 0) {
/** Each hunt takes a random amount of time (1-50 ms) **/
try { Thread.sleep(workGen()); } catch (InterruptedException e) {}
/** Add new wild boars **/
try { fridge.add(new WildBoar()); } catch (InterruptedException e) {}
workTime--;
/** If thread is interupted break the loop **/
if( Thread.currentThread().isInterrupted()){
break;
}
}
}
}
FRIDGE CLASS
import java.util.Stack;
class Fridge extends Storage {
private Stack<WildBoar> boars;
public Fridge(int cap) {
super(cap);
boars = new Stack<WildBoar>();
}
public int getCap() {
return cap;
}
public int getSize() {
return boars.size();
}
public boolean hasFreeSpace() {
if ( boars.size() < cap )
return true;
else
return false;
}
public synchronized void add(WildBoar boar) throws InterruptedException {
/** If there's no free space available wait **/
while ( !hasFreeSpace() ) {
wait();
}
/** Once there's free space available add new item **/
boars.add(boar);
}
public synchronized WildBoar remove() {
return boars.pop();
}
}
ADDITIONAL CLASSES FOR COMPILING:
abstract class Worker implements Runnable {
private String name;
public Worker(String name) {
this.name = name;
}
public String getName() {
return name;
}
public int workGen() {
return 1 + (int)(Math.random() * (50 - 1));
}
}
class WildBoar {
public WildBoar() {}
}
abstract class Storage {
protected int cap;
public Storage(int cap) {
this.cap = cap;
}
public int getCap() {
return cap;
}
}