I recommend the code from the answer of the user 'Uriel' above. His code in principle works great:
TcpClient client = new TcpClient(host, port);
IPGlobalProperties ipProperties = IPGlobalProperties.GetIPGlobalProperties();
TcpConnectionInformation[] tcpConnections = ipProperties.GetActiveTcpConnections().Where(x => x.LocalEndPoint.Equals(client.Client.LocalEndPoint) && x.RemoteEndPoint.Equals(client.Client.RemoteEndPoint)).ToArray();
but it has a bug:
IPEndPoint.Equals()
is used here to search the retrieved list of TCP connections for the one connection that has the same endpoints as the socket TcpClient.Client
of the used TCP client.
The idea and concept are fine, but in real life may fail because of the coexistence of IPv4 and IPv6: Current operating systems like Windows 10 support IPv4 and IPv6, and sockets may be created with IPv6 addresses even if addresses like "100.111.1.251" in the IPv4 format were configured:
// Creation of TCP client:
m_tcpClient = new TcpClient ();
m_tcpClient.Connect ("100.111.1.251", 54321);
// Query of the local and remote IP endpoints in Visual Studio Immediate Window:
?m_tcpClient.Client.LocalEndPoint
{[::ffff:100.111.1.254]:55412}
Address: {::ffff:100.111.1.254}
AddressFamily: InterNetworkV6
Port: 55412
?m_tcpClient.Client.RemoteEndPoint
{[::ffff:100.111.1.251]:54321}
Address: {::ffff:100.111.1.251}
AddressFamily: InterNetworkV6
Port: 54321
// Query of the addresses of the local and remote IP endpoints in Visual Studio Immediate Window:
?((IPEndPoint)m_tcpClient.Client.LocalEndPoint).Address
{::ffff:100.111.1.254}
Address: '((IPEndPoint)m_tcpClient.Client.LocalEndPoint).Address.Address' threw an exception of type 'System.Net.Sockets.SocketException'
AddressFamily: InterNetworkV6
IsIPv4MappedToIPv6: true
IsIPv6LinkLocal: false
IsIPv6Multicast: false
IsIPv6SiteLocal: false
IsIPv6Teredo: false
ScopeId: 0
?((IPEndPoint)m_tcpClient.Client.RemoteEndPoint).Address
{::ffff:100.111.1.251}
Address: '((IPEndPoint)m_tcpClient.Client.RemoteEndPoint).Address.Address' threw an exception of type 'System.Net.Sockets.SocketException'
AddressFamily: InterNetworkV6
IsIPv4MappedToIPv6: true
IsIPv6LinkLocal: false
IsIPv6Multicast: false
IsIPv6SiteLocal: false
IsIPv6Teredo: false
ScopeId: 0
AddressFamily: InterNetworkV6
and IsIPv4MappedToIPv6: true
indicate that the IP address in the local IP endpoint is an IPv6 address, although an IPv4 address was used to establish the connection. This obviously is because the socket is created in "dual-mode" or as "dual-stack":
https://en.wikipedia.org/wiki/IPv6#IPv4-mapped_IPv6_addresses
https://learn.microsoft.com/en-us/dotnet/api/system.net.ipaddress.isipv4mappedtoipv6
https://datatracker.ietf.org/doc/html/rfc4291#section-2.5.5.2
https://www.ibm.com/docs/en/zos/2.2.0?topic=addresses-ipv4-mapped-ipv6
IPGlobalProperties.GetActiveTcpConnections()
on the other side seems to always return IPEndPoint
objects with IPv4 addresses:
?IPGlobalProperties.GetIPGlobalProperties().GetActiveTcpConnections()[48].LocalEndPoint
{100.111.1.254:55412}
Address: {100.111.1.254}
AddressFamily: InterNetwork
Port: 55412
The consequence is that IPEndPoint.Equals()
may return false even if two compared EndPoint
objects refer to the same IP endpoint.
The solution for this problem is writing your own Equals()
method, like:
public static class EndPointHelper
{
private static readonly AddressFamily[] addressFamilies =
{
AddressFamily.InterNetwork,
AddressFamily.InterNetworkV6
};
public static bool Equals (EndPoint? endPoint1, EndPoint? endPoint2)
{
if (endPoint1 is IPEndPoint ipEndPoint1 &&
endPoint2 is IPEndPoint ipEndPoint2)
{
if (ipEndPoint1.AddressFamily != ipEndPoint2.AddressFamily &&
addressFamilies.Contains(ipEndPoint1.AddressFamily) &&
addressFamilies.Contains(ipEndPoint2.AddressFamily))
{
var ipAddress1AsV6 = ipEndPoint1.Address.MapToIPv6();
var ipAddress2AsV6 = ipEndPoint2.Address.MapToIPv6();
return ipAddress1AsV6.Equals(ipAddress2AsV6)
&& ipEndPoint1.Port.Equals(ipEndPoint2.Port);
}
}
return object.Equals (i_endPoint1, i_endPoint2);
}
}
Furthermore, there is a bug in .NET 5, which makes the whole solution above unusable: IPGlobalProperties.GetActiveTcpConnections()
has a memory leak (see https://github.com/dotnet/runtime/issues/64735), which will not be fixed in .NET 5 any more, because it has run out of support. The bug is not present in .NET 6. If you are tied to .NET 5, you will have to work around it by remembering the connection state yourself in a local variable (e.g. EnumState m_cachedState). Set this variable after each related operation, e.g. after a Connect()
you would have to set it to EnumState.Connected
.
This method of course will not detect when a connection was closed by the other side, so you have to cyclically check if the connection was closed, using this code:
var socket = m_tcpClient.Client;
bool state = socket.Poll (100, SelectMode.SelectRead);
int available = socket.Available;
return state && available == 0 // Condition for externally closed connection. The external close will not be recognized until all received data has been read.
? EnumState.Idle
: m_cachedState;