Hi hope someone can tell me what I am doing wrong with my Key Event.
I am using a Card Layout to navigate through two of my JPanels atm. To do so I use Action Events as well as Key Events. The action events will toggle between JPanels when a button is pressed while the key events will hide away the buttons when a key is pressed. All good with the key events, it does what I want (call a method on one of the panels to set the bounds of the buttons placed inside it eq: button.setBounds(-1, -1, 150, 40); but when I press any of the buttons the key event wont respond despite not having any event on the buttons that I press. Below is my code, for simplicity I removed the non relevant parts of the panels like what they are meant to do.
Thanks in advance and please let me know if I need to provide more clues or to edit the code more, I will try my best to make the code clearer.
public class PanelContainer extends JPanel implements ActionListener, KeyListener{
GamePanel game = new GamePanel();
MainMenuPanel mainMenu = new MainMenuPanel();
CardLayout cards = new CardLayout();
public PanelContainer(){
setLayout(cards);
this.setFocusable(true);
this.addKeyListener(this);
mainMenu.newGameButton.addActionListener(this);
add(mainMenu, "Card1");
add(game, "Card2");
}
@Override
public void actionPerformed(ActionEvent aevt){
cards.show(this, "Card2");
game.action();
}
@Override
public void keyTyped(KeyEvent kevt){
}
@Override
public void keyPressed(KeyEvent kevt){
}
@Override
public void keyReleased(KeyEvent kevt){
if(kevt.getKeyCode() == KeyEvent.VK_ESCAPE || kevt.getKeyChar() == 'O' || kevt.getKeyChar() == 'o'){
game.shw(); //shw() is a method inside GamePanel that sets the bounds of the buttons
}
else if (kevt.getKeyChar() == 'h' || kevt.getKeyChar() == 'H'){game.hid();}
}
}
public class MainMenuPanel extends JPanel
{
private URL workingDir = this.getClass().getResource("imgresources/brick_wall.png") ;
private ImageIcon icon = new ImageIcon(workingDir) ;
private Image img = icon.getImage();
//create and initiate buttons;
JButton newGameButton = new JButton("New Game");
JButton highScoreButton = new JButton("High Scores");
JButton controlsButton = new JButton("Controls");
Point[] points = new Point[1000];
public MainMenuPanel(){
add(newGameButton);
add(highScoreButton);
add(controlsButton);
setPoints();
}
public void setButtonsBounds(){
newGameButton.setBounds(450, 200, 200, 40);
highScoreButton.setBounds(450, 250, 200, 40);
controlsButton.setBounds(450, 300, 200, 40);
}
@Override
public void paintComponent(Graphics g){
try{
super.paintComponent(g);
Graphics2D d2 = (Graphics2D) g;
d2.setColor(new Color(0, 0, 0));
d2.fillRect(0, 0, this.getWidth(), this.getHeight());
setButtonsBounds();
for(int i=0; i<275; i++){
d2.drawImage(img, points[i].x +200, points[i].y, this);
}
}catch(Exception e){}
}
}
public class GamePanel extends JPanel implements Runnable{
JButton button = new JButton("Main Menu");
JButton button2 = new JButton("Exit Game");
void shw(){
add(button);
add(button2);
button.setBounds(400, 200, 150, 20);
button2.setBounds(400, 240, 150, 20);
}
void hid(){
button.setBounds(1, 1, 150, 20);
button2.setBounds(1, 40, 150, 20);
}
}