I have a widget that, when pressed, sends a broadcast that starts a CountDownTimer that updates my widget, and at the end plays an alarm. This works beautifully in the emulator.
On my phone, however, it's a different story. My phone is so resource constrained that my process is killed regularly, which, of course, means that the CountDownTimer no longer updates my widget.
It seems to be that the only way to reliably do stuff in the future is to use the AlarmManager, as this sets a system-level alarm. However, the documentation states, and I agree, that you're not supposed to use it for ticks. However, since anything else you're likely to use has the possibility of being shut down arbitrarily, they're not really giving us much choice.
My question is: is there a way to ensure that a CountDownTimer keeps ticking and finally calls onFinish(), or do I have to simply drop it and switch to AlarmManager, and "misuse" it? Any other options of guaranteeing that the thing ticks and finishes are also welcome.
I should add that I can't rely on the OS calling onUpdate(), both because it will do so no faster than every 30 minutes, and also because most of the time the widget just does nothing. It's only when it is clicked that it ticks down every second for a handful of minutes.