I'm trying to use node-canvas to manipulate an image stored on a remote server. I started with the image-src example and modified it, but I can't get it to work. Here's my code:
var fs = require('fs'),
http = require('http'),
url = require('url'),
canvas = require('./node-canvas/lib/canvas');
var outCanvas = new canvas(1000, 750);
var ctx = outCanvas.getContext('2d');
http.get(
{
host: 'farm8.staticflickr.com',
port: 80,
path: '/7108/7038906747_69a526f070_z.jpg'
},
function(res) {
var data = '';
res.on('data', function(chunk) {
data += chunk;
});
res.on('end', function () {
img = new canvas.Image;
img.src = data;
ctx.drawImage(img, 0, 0, img.width, img.height);
var out = fs.createWriteStream(__dirname + '/my-out.png')
, stream = outCanvas.createPNGStream();
stream.on('data', function(chunk){
out.write(chunk);
});
});
}
);
...and here's the error I'm getting:
/Users/daf/Documents/lolstagram/lolstagram-c.js:23
ctx.drawImage(img, 0, 0, img.width, img.height);
^
Error: Image given has not completed loading
at IncomingMessage.<anonymous> (/Users/daf/Documents/lolstagram/lolstagram-c.js:23:8)
at IncomingMessage.emit (events.js:88:20)
at HTTPParser.onMessageComplete (http.js:137:23)
at Socket.ondata (http.js:1150:24)
at TCP.onread (net.js:374:27)
Any idea what the problem might be? Thanks.