In our program wo use lots of images,we unbindDrawables in eyery Activity and Fragment as below
protected void unbindDrawables(View view) {
if (view != null) {
if (view.getBackground() != null) {
view.getBackground().setCallback(null);
}
if (view instanceof ImageView) {
ImageView imageView = (ImageView) view;
imageView.setImageDrawable(null);
}
if (view instanceof ViewGroup && !(view instanceof AdapterView)) {
for (int i = 0; i < ((ViewGroup) view).getChildCount(); i++) {
unbindDrawables(((ViewGroup) view).getChildAt(i));
}
if (!(view instanceof AbsSpinner) && !(view instanceof AbsListView)) {
((ViewGroup) view).removeAllViews();
}
}
}
}
like this https://stackoverflow.com/a/6779067 said,but I use the mat find that the bitmap also use a lots of memory and not release.
Class Name | Objects | Shallow Heap | Retained Heap
android.graphics.Bitmap | 490 | 23,520 | >= 36,267,912
android.graphics.Bitmap$1 | 1 | 8 | >= 8
android.graphics.Bitmap$2 | 0 | 0 | >= 80
android.graphics.Bitmap$BitmapFinalizer | 490 | 7,840 | >= 7,840
android.graphics.Bitmap$CompressFormat | 3 | 72 | >= 232
android.graphics.Bitmap$CompressFormat[]| 1 | 24 | >= 24
android.graphics.Bitmap$Config | 4 | 96 | >= 360
android.graphics.Bitmap$Config[] | 2 | 72 | >= 72
android.graphics.BitmapFactory | 0 | 0 | >= 80
android.graphics.BitmapFactory$Options | 0 | 0 |
android.graphics.BitmapRegionDecoder | 0 | 0 | >= 48
android.graphics.BitmapShader | 9 | 216 | >= 15,736
Total: 12 entries (4,509 filtered) | 1,000 | 31,848 |
I don't know why it not be released and how to release it,any body can help me,thanks a lot!