I am making a tic tac toe game for n number of players on a nxn board, but the winning condition is aways 3 on a row. My so far solution to the problem is: when a move is made the program will check the following square for 3 on a row.
(x-1,y+1) (x,y+1) (x+1,y+1)
(x-1,y) (x,y) (x+1,y)
(x-1,y-1) (x,y-1) (x+1,y-1)
It will check the top (x-1,y+1) (x,y+1) (x+1,y+1) bottom(x-1,y-1) (x,y-1) (x+1,y-1) sides(x+1,y+1) (x+1,y) (x+1,y-1) , (x-1,y+1) (x-1,y) (x-1,y-1) , the diagonals and the ones going through the middle(x,y).
my code so far is:
public int checkWinning() {
for(int a = 1; a < size-1; a++){
for(int b = 1; b < size-1; b++){
if (board[a][b] == board[a+1][b] && board[a][b] == board[a-1][b]){
return board[a][b];
}else if(board[a][b] == board[a][b+1] && board[a][b] == board[a][b-1]){
return board[a][b];
}else if(board[a][b] == board[a+1][b-1] && board[a][b] == board[a-1][b+1]){
return board[a][b];
}else if(board[a][b] == board[a+1][b+1] && board[a][b] == board[a-1][b-1]){
return board[a][b];
}
}
}
for(int d = 1; d < size-1; d++){
if (board[0][d] == board[0][d-1] && board[0][d] == board[0][d+1]){
return board[0][d];
} else if (board[size-1][d] == board[size-1][d-1] && board[size-1][d] == board[size-1][d+1]){
return board[size-1][d];
}
}
for(int c = 1; c < size-1; c++){
if (board[c][0] == board[c-1][0] && board[c][0] == board[c+1][0]){
return board[c][0];
}else if(board[c][size-1] == board[c-1][size-1] && board[c][size-1] == board[c+1][size-1]){
return board[c][size-1];
}
}
return 0;
}
where the first section is where I check the ones through the middle and diagonals. the second section I check the top an bottom and the top and the thrid section checks the sides.
When it returns 0 is means that there are no winner yet.
@override
public void checkResult() {
int winner = this.board.checkWinning();
if (winner > 0) {
this.ui.showResult("Player "+winner+" wins!");
}
if (this.board.checkFull()) {
this.ui.showResult("This is a DRAW!");
}
}
Board[x][y] -> 2-dimensional array representing the board, The coordinates are counted from top-left (0,0) to bottom-right (size-1, size-1), board[x][y] == 0 signifies free at position (x,y), board[x][y] == i for i > 0 signifies that Player i made a move on (x,y), just so you know it.
my problem is that when i expands the board to a size larger than 3x3 the program somehow overwrites it self or a does not check every thing sides top and bottom every time, and I can't seem too se why.