If you want to be able to click the button after the animation is complete, you have to manually move the component.
Here's an example of a translate animation applied to a button:
public class Test2XAnimation extends Activity {
private RelativeLayout buttonContainer;
private Button button;
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button = (Button) this.findViewById(R.id.button1);
buttonContainer = (RelativeLayout) button.getParent();
}
public void startTapped(View view) {
animateButton(200, 100);
}
public void buttonTapped(View view) {
Toast.makeText(this, "tap", Toast.LENGTH_SHORT).show();
}
private RelativeLayout.LayoutParams params;
private CharSequence title;
private void animateButton(final int translateX, final int translateY) {
TranslateAnimation translate = new TranslateAnimation(0, translateX, 0,
translateY);
translate.setDuration(1500);
translate.setAnimationListener(new AnimationListener() {
public void onAnimationEnd(Animation animation) {
buttonContainer.removeView(button);
button = new Button(Test2XAnimation.this);
button.setText(title);
button.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
buttonTapped(button);
}
});
params.leftMargin = translateX + params.leftMargin;
params.topMargin = translateY + params.topMargin;
params.rightMargin = 0 + params.rightMargin;
params.bottomMargin = 0 + params.bottomMargin;
button.setLayoutParams(params);
buttonContainer.addView(button);
}
public void onAnimationRepeat(Animation animation) {
}
public void onAnimationStart(Animation animation) {
params = (RelativeLayout.LayoutParams) button.getLayoutParams();
title = button.getText();
}
});
button.startAnimation(translate);
}
}
The method startTapped() is triggered when a user clicks a button in the UI. The other button moves by (200,100). At the end, I remove the old one and create a new one, thenaI add it to the parent view. You can see that buttonTapped() is called after the animation.
A suggestion: you can use NineOldAndroids project if you want to support both the new and the old way of animating a component, then you can check the OS version and run this code only on Gingerbread and lower versions.