I am trying to write to a XML on iOS, but it seems to be impossible. Tried several different this but none have worked.
I have read that iOS only have write access to it´s /Documents folder, so I have tried to set a Application.dataPath to the Documents folder. But I get this error in Xcode :
DirectoryNotFoundException: Could not find a part of the path "/Users/mariusmathisen/Library/Application Support/iPhone Simulator/7.1/Applications/6AE4AF70-EFDF-46F0-9947-5C0936F3AD27/DaXml.app/Data/Documents/gamexmldata.txt".
This is my code to write to XML :
lic void WriteToXml()
{
Debug.Log ("Du nådde metoden");
//string filepath = Application.dataPath + @"/Data/gamexmldata.xml";
XmlDocument xmlDoc = new XmlDocument();
GameControl.control.outputXml = "Du nådde WriteXML";
if(File.Exists(Application.dataPath + "/Documents/gamexmldata.txt"))
{
Debug.Log("Filen Fantes");
GameControl.control.outputXml = "DU ER I Writetoxml og filen fantes";
xmlDoc.Load(Application.dataPath + "/Documents/gamexmldata.txt");
//xmlDoc.Load(filepath);
XmlElement elmRoot = xmlDoc.DocumentElement;
// elmRoot.RemoveAll(); // remove all inside the transforms node.
XmlElement elmNew = xmlDoc.CreateElement("rotation"); // create the rotation node.
XmlElement rotation_X = xmlDoc.CreateElement("x"); // create the x node.
rotation_X.InnerText = x; // apply to the node text the values of the variable.
XmlElement rotation_Y = xmlDoc.CreateElement("y"); // create the y node.
rotation_Y.InnerText = y; // apply to the node text the values of the variable.
XmlElement rotation_Z = xmlDoc.CreateElement("z"); // create the z node.
rotation_Z.InnerText = z; // apply to the node text the values of the variable.
XmlElement navnElement = xmlDoc.CreateElement("name");
navnElement.InnerText = navn;
GameControl.control.inputXml = navnElement.InnerText;
elmNew.AppendChild(rotation_X); // make the rotation node the parent.
elmNew.AppendChild(rotation_Y); // make the rotation node the parent.
elmNew.AppendChild(rotation_Z); // make the rotation node the parent.
elmNew.AppendChild(navnElement);
elmRoot.AppendChild(elmNew); // make the transform node the parent.
xmlDoc.Save(Application.dataPath + "/Documents/gamexmldata.txt"); // save file.
Debug.Log("Filen er lagret");
}else{
xmlDoc.Save(Application.dataPath + "/Documents/gamexmldata.txt");
}
}
Are there any suggestion to why I can´t get the XML to write to iOS and it´s folder? What am I doing wrong?