Questions tagged [tone.js]

Tone.js is a framework for creating interactive music in the browser. It provides advanced scheduling capabilities, synths and effects, and intuitive musical abstractions built on top of the Web Audio API.

121 questions
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Tone.js Error: 'Start time must be strictly greater than previous start time'

I am having a hard time understanding why I am getting thrown this error: Debug.ts:8 Uncaught Error: Start time must be strictly greater than previous start time The weird part is that it only throws me this error about 4/5 times I refresh the…
charlieyin
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How to use CDN in local javascript file

I am trying to use Tone.js to make music with javascript. I get the error message "tonetutorial.html:26 Uncaught TypeError: Tone.Player is not a constructor" whenever I try to make it work. I have at the top of my HTML file. I am currently using…
CharlieBakes
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Why does my Tone.Loop stop looping seemingly randomly?

My loop seems to stop randomly. What could be the issue? I tried using a looped Tone.Event, and the same thing happens. Perhaps, its my understanding of the way time is interpreted in the Tone.Loop and the inner Transport.scheduleOnce. The loop…
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What do the values from Tone.Waveform().getValues() represent?

I am trying to draw the waveform of my audio using tone.js // setup const wave = new Tone.Waveform() Tone.Master.connect(wave) // later wave.getValue() // returns an array (length 1024) of numbers between -1 and 1 This works fine, except that I'm…
Hoff
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Capturing audio from

I'm working on a project where I'm using
Tinstar
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ReferenceError: AudioBuffer is not defined

I'm trying to use tone.js in a next.js react project. When I run or build i get this error "ReferenceError: AudioBuffer is not defined" I have isolated the tone.js code in codesandbox and it's working…
Shano
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Tone.js completely stop all playing sounds

In short on a button press I'd like to play a few notes using a PolySynth and a Sequence. If the user repeatedly presses the button I'd like whatever is playing to be stopped, and started again. The issue: No matter what I try I cannot completely…
Balázs Édes
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How to change pitch AND playback rate with JavaScript / Tone.js?

I would like to accomplish two things at the same time: 1) change playback rate of a sound file to 1/2 speed 2) lower pitch by a fifth Lastly, Instead of using a separate button to play the result I would like to hook this up to an audio tag and use…
mandmeier
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Using Tone.js with Three.js - how to get positional audio?

I can easily get Tone.js to generate a tone within a Three.js world, simply by calling, e.g., oscillator = new Tone.Oscillator(440, "sine").toMaster();, but I can't work out how to connect that tone to an AudioListener in the Three.js world to make…
B-30
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How can I use Tone.JS to play a MIDI file?

While looking through the Tone.JS documentation, I found that MIDI files were supported. MIDI To use MIDI files, you’ll first need to convert them into a JSON format which Tone.js can understand using Midi. Although there are many resources online…
py660
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Get frequency of Microphone audio in Tone.js Library

I am not sure how to accomplish this. I want to take the incoming microphone audio and display the current frequency detected every second. I am using Tone.js, but the frequency always displays as 0. Here is my javascript so far: const log =…
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How do I avoid audio from disappearing when using `Tone.PolySynth()` with `Sequence` method?

Context I've been trying to build a step sequencer similar to the official example in Tone.js documentation. Instead of using playing MP3 files with Players method, however, I wanted to implement PolySynth to explore a variety of sounds like Jon…
Bumhan Yu
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tone.js: How to know when triggerRelease has finished

I want to update my UI when a note has finished playing with tone.js const now = Tone.now() synth.triggerAttack("G3", now); synth.triggerRelease("G3", now + 60 / this.tempo) How can I get a callback or add a listener to the triggerRelease so I can…
etayluz
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Failing to execute `connect` on `AudioNode`

I have this script in the header of an HTML file. It works fine with the exception of the line delay.connect(Tone.context.destination); midway down that theoretically adds layering of the sounds in the DuoSynth by starting one of them on a delay. …
LevelChart8
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Tone.js Tone.BufferSource: buffer is either not set or not loaded

Tone.BufferSource: buffer is either not set or not loaded. This error occurs in try/catch block. It only occurs, when I trigger update function constantly or sometimes randomly. When this error occurs my audio just turns off for a brief moment. The…
Tautvydas Būda
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