So, I was bored today, and decide to mess with C++/Obj-C interpolation, and I found a way to create a very interesting setup.
@protocol NSCPPObj <NSObject>
-(id) init;
-(id) initWithInt:(int) value;
-(int) somethingThatReturnsAValue;
-(void) doSomething;
@end
class NSCPPObj : objc_object {
public:
static Class cls();
int iVar;
NSCPPObj();
NSCPPObj(int);
int somethingThatReturnsAValue();
void doSomething();
};
As you can see, the interface is quite straightforward, and easy to understand. We create two (almost) identical interfaces, one for a C++ object, and another for a Obj-C protocol.
Now, I found a way to implement this, but brace yourself, this gets ugly:
// NSCPPObj.mm
#import <objc/runtime.h>
#import <iostream>
#import "NSCPPObject.h"
Class NSCPPObj_class = nil;
__attribute__((constructor))
static void initialize()
{
NSCPPObj_class = objc_allocateClassPair([NSObject class], "NSCPPObj", 0);
class_addMethod(NSCPPObj_class->isa, @selector(alloc), imp_implementationWithBlock(^(id self) {
return class_createInstance(NSCPPObj_class, sizeof(struct NSCPPObj));
}), "@@:");
class_addMethod(NSCPPObj_class, @selector(init), imp_implementationWithBlock(^(id self) {
return self;
}), "@@:");
class_addMethod(NSCPPObj_class, @selector(initWithInt:), imp_implementationWithBlock(^(id self, int value) {
((struct NSCPPObj *) self)->iVar = value;
return self;
}), "@@:i");
class_addMethod(NSCPPObj_class, @selector(doSomething), imp_implementationWithBlock(^(id self) {
((struct NSCPPObj *) self)->doSomething();
}), "v@:");
class_addMethod(NSCPPObj_class, @selector(somethingThatReturnsAValue), imp_implementationWithBlock(^(id self) {
return ((struct NSCPPObj *) self)->somethingThatReturnsAValue();
}), "i@:");
objc_registerClassPair(NSCPPObj_class);
}
Class NSCPPObj::cls()
{
return NSCPPObj_class;
}
NSCPPObj::NSCPPObj()
{
this->isa = NSCPPObj_class;
[((id<NSCPPObj>) this) init];
}
NSCPPObj::NSCPPObj(int value)
{
this->isa = NSCPPObj_class;
[((id<NSCPPObj>) this) initWithInt:value];
}
void NSCPPObj::doSomething()
{
std::cout << "Value Is: " << [((id<NSCPPObj>) this) somethingThatReturnsAValue] << std::endl;
}
int NSCPPObj::somethingThatReturnsAValue()
{
return iVar;
}
I'll summarize what this does:
- Allocates a Class Pair
- Adds all class and instance methods to the object
- Registers the class Pair
Now, as you can see, this isn't very flexible, but it does work, and it's a two-way street:
id<NSCPPObj> obj = [[NSCPPObj::cls() alloc] initWithInt:15];
[obj doSomething];
NSLog(@"%i", [obj somethingThatReturnsAValue]);
NSLog(@"%@", obj);
NSCPPObj *objAsCPP = (__bridge NSCPPObj *) obj;
objAsCPP->doSomething();
std::cout << objAsCPP->somethingThatReturnsAValue() << std::endl;
You can also create the object by using new NSCPPObj(15)
, but remember to delete it!
Obviously, this can work in a ARC or non-ARC environment, but ARC requires a few extra bridged casts.
So, I come to the real question:
What are the pros/cons of this design structure? I can list a few off of the top of my head:
Pros:
- Operator Overloading with C++
- Dynamic method binding with ObjC
- Can be constructed in either a C++ or ObjC fashion
Cons:
- Hard-to-read implementation
- Selectors & bindings must be added for every C++ implementation added to the interface
- Class object cannot be referenced directly
So, after all that, would you recommend this design structure in an application? and why.