I recently encountered the same issue of setbuf not being implemented in Visual Studio 2017.
After some searching on Stack Overflow, I found a solution for an output stream that doesn't use copying of the buffer which I modified for an input stream. Here they are for reference.
Output Stream
Source: Setting the internal buffer used by a standard stream (pubsetbuf)
#include <streambuf>
template <typename char_type>
struct ostreambuf : public std::basic_streambuf<char_type, std::char_traits<char_type> >
{
ostreambuf(char_type* buffer, std::streamsize bufferLength)
{
// set the "put" pointer the start of the buffer and record it's length.
setp(buffer, buffer + bufferLength);
}
};
Input Stream
Source: Internal buffer used by standard input stream (pubsetbuf)
#include <streambuf>
template <typename char_type>
struct istreambuf : public basic_streambuf<char_type, char_traits<char_type>>
{
istreambuf(char_type* buffer, streamsize buffer_length)
{
// Set the "get" pointer to the start of the buffer, the next item, and record its length.
this->setg(buffer, buffer, buffer + buffer_length);
}
};
int main()
{
ifstream infile(FILENAME, ifstream::binary);
// Read entire file into buffer.
infile.seekg(0, ios::end);
streampos length = infile.tellg();
infile.seekg(0, ios::beg);
vector<char> buffer(length);
//char* buffer = new char[length];
infile.read(&buffer[0], length);
infile.close();
// Create buffer and point local_stream to it.
istreambuf<char> istream_buffer(&buffer[0], length);
istream local_stream(&istream_buffer);
string str1;
while (local_stream >> str1)
{
. . .
}
}