My game was just rejected from the AppStore for the following two reasons...
We found that your app failed to launch on iPhone 4 running iOS 5.1, on both Wi-Fi and cellular networks.
We encountered the issue when selecting the application on the Home screen - the app displayed a launch image then quit unexpectedly
And
Your app did not run at iPhone resolution and/or 2x iPhone 3GS resolution when reviewed on iPad.
Both of these confuse me, I currently do not have Lion installed so cannot test in 5.1 but, it works just fine in 5.0.1 and below.
Also, I have been testing on only my iPad, have no iphone to test on, but the game and graphics run just fine on the iPad. Though! I only have graphic files labeled @2x.png, and none with out it. Could that be the problem here?
If anyone has any advice that would be awesome, I responded to apple's rejection, but i bet it takes a while for them to get back to you, and i'd really like to move this along. Thanks!
**Updated
My didFinishLaunchingWithOptions:
Is as follows
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
[[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation:NO];
mainMenu = [[MainMenu alloc] init];
self.navController = [[UINavigationController alloc] initWithRootViewController:mainMenu];
self.navController.navigationBar.hidden = YES;
[self.window addSubview:navController.view];
[self.window makeKeyAndVisible];
[[GCHelper sharedInstance] authenticateLocalUser];
if ([[[NSUserDefaults standardUserDefaults] objectForKey:@"missingWordsAdded"] intValue] != 1) {
[self forceAddWords];
}
if (![[NSUserDefaults standardUserDefaults] objectForKey:@"EnableSoundEffects"]){
[[NSUserDefaults standardUserDefaults] setObject:@"YES" forKey:@"EnableSoundEffects"];
}
return YES;
}
GCHelper sets up GameCenter. thanks!