In my iOS app I use HTML5 files as game levels. New levels will be added in the future, so I need to create a smart solution that will sync files on device with files on the server each time a new file is added or an existing file is updated on the server. Ideally it should work like SVN update. Is there any existing library that solves this problem?
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Couldn't you just submit updates for your game to the app store? It might take a week or two, sure, but do new levels really need to be distributed instantly? – Theron Luhn Apr 13 '12 at 23:21
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There are a few examples of downloading a file from the web here: http://stackoverflow.com/q/5323427/937822 – lnafziger Apr 14 '12 at 03:33
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Thanks for suggestions. Downloading is not a problem, I just didn't want to reinvent the wheel, since the problem was already solved in different version control systems. But I guess I have to code this stuff by myself. – andr111 Apr 14 '12 at 19:43
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you can use a web service, you will have to implement it on your server [with your favorite language-framework ie: php-codeigniter, python-django, ruby-rails]
I recommend using JSON for simplicity.
on your iOS side, with iOS 5 you can use NSJSONSerialization

manuelBetancurt
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