I hope that I am providing enough information and that I've titled this correctly.
In general, I want to have a class that stores data in my application, and I need several other classes to access the same data. essentially sharing the data between multiple classes.
Short/Concise Code follows:
example.cpp (main application)
// example.cpp : Defines the entry point for the console application.
//
#include "AnotherClass.h"
#include "ObjectClass.h"
#include "stdafx.h"
#include <iostream>
#include <iomanip>
using namespace std;
//Prototype
static void do_example ( );
int main()
{
do_example ( );
}
static void do_example ( ) {
MyObject.a = 5;
cout <<"MyObject.a value set in main application is "<<MyObject.a<<"\n";
AnotherClass m_AnotherClass;
m_AnotherClass.PrintValue();
}
ObjectClass.h
class ObjectClass {
public:
ObjectClass(); // Constructor
int a; // Public variable
} static MyObject;
ObjecClass.cpp
#include "ObjectClass.h"
ObjectClass::ObjectClass() {
a = 0;
}
AnotherClass.h
class AnotherClass {
public:
AnotherClass(); // Constructor
void PrintValue(); // Public function
int value; // Public variable
};
AnotherClass.cpp
#include "AnotherClass.h"
#include "ObjectClass.h"
#include "stdafx.h"
#include <iostream>
#include <iomanip>
using namespace std;
AnotherClass::AnotherClass() {
value = MyObject.a;
}
void AnotherClass::PrintValue() {
cout <<"value in AnotherClass is "<<value<<"\n";
cout <<"it should be the same."<<"\n";
}
But the value is the default value of 0, as if it is a new instance of MyObject. But it should be pulling the value of 5 from the static MyObject.
What am I missing?