I have an immutable object, for example a node in the Cartesian space. The class is immutable, so I cache the hashCode
for very fast hashing.
private final int hashCode;
private final double x, y, z;
public Node(final double x, final double y, final double z)
{
this.x = x;
this.y = y;
this.z = z;
this.hashCode = Objects.hashCode(this.x, this.y, this.z);
}
@Override
public boolean equals(final Object obj)
{
if (this == obj) { return true; }
if (obj == null) { return false; }
if (!(obj instanceof Node)) { return false; }
final Node other = (Node) obj;
return Objects.equal(this.x, other.x) && Objects.equal(this.y, other.y) && Objects.equal(this.z, other.z);
}
@Override
public int hashCode()
{
return this.hashCode;
}
Since the hashCode
is unique and dependent on all fields of the class AND the class is Immutable, would it be correct to only check Node
equality based on the hashCode
?
@Override
public boolean equals(final Object obj)
{
if (this == obj) { return true; }
if (obj == null) { return false; }
if (!(obj instanceof Node)) { return false; }
final Node other = (Node) obj;
return this.hashCode == other.hashCode;
}
This passes all Unit Tests I have written about the properties of equals()
and hashCode()
and their interaction, but perhaps there is something I am missing?
Note: Objects.hashCode()
and Objects.equal()
are Guava classes helpful for the respective methods.