Is there an easy way to align text to the right and center (instead of default left)?
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3 Answers
21
I use this code:
[Flags]
public enum Alignment { Center=0, Left=1, Right=2, Top=4, Bottom = 8 }
public void DrawString(SpriteFont font, string text, Rectangle bounds, Alignment align, Color color )
{
Vector2 size = font.MeasureString( text );
Vector2 pos = bounds.GetCenter( );
Vector2 origin = size*0.5f;
if ( align.HasFlag( Alignment.Left ) )
origin.X += bounds.Width/2 - size.X/2;
if ( align.HasFlag( Alignment.Right ) )
origin.X -= bounds.Width/2 - size.X/2;
if ( align.HasFlag( Alignment.Top ) )
origin.Y += bounds.Height/2 - size.Y/2;
if ( align.HasFlag( Alignment.Bottom ) )
origin.Y -= bounds.Height/2 - size.Y/2;
DrawString( font, text, pos, color, 0, origin, 1, SpriteEffects.None, 0 );
}

Blau
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That does not work for multiline text – duesterdust Nov 18 '21 at 10:06
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No, it's not intended to do so – Blau Nov 19 '21 at 14:07
19
The first step is to measure the string using SpriteFont.MeasureString()
.
Then, for example if you want to draw it to the left of a certain point, instead of to the right as is the default, then you need to subtract the X width of the measurement from the text drawing origin. If you want it to be centered, then you can use half the measurement, etc.

Kendall Frey
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-3
SpriteFont mFont;
SpriteBatch mSprite;
mSprite.Begin();
mSprite.DrawString(mFont, "YourText", new Vector2(graphicsDevice.Viewport.Width / 2 - mFont.MeasureString("YourText").Length() / 2, 0), Color.White, 0, new Vector2(0, 0), 1f, SpriteEffects.None, 0f);
mSprite.End();