It seems that the standard way to draw dots, lines, circles, and Bezier paths is to draw them in inside of drawRect
. We don't directly call drawRect
, but just let iOS call it and we can use [self setNeedsDisplay]
to tell iOS to try to call drawRect
when it can...
It also seems that we cannot rely on
[self setClearsContextBeforeDrawing: NO];
to not clear the background of the view before calling drawRect
. Some details are in this question: UIView: how to do non-destructive drawing?
How about directly drawing on the screen -- without putting those code in drawRect
. For example, in ViewController.m
, have some code that directly draw dots, lines, circles on the screen. Is that possible?