I'm working on an assignment of mine that a part of it requires me to put a red block in a grid layout in a JFrame. Afterwards the user should be able to change the position of that red block via arrow keys.
So far I've been able to add the red block into the grid layout. The problem is that I'm unable to move it.
Here is my Main.java. It calls for the JFrame in the Panel.java below:
import java.awt.GridLayout;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class Main {
public static void main( String[] args ) {
Panel p = new Panel();
p.setSize(870, 780);
p.setVisible(true);
p.setResizable(true);
p.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}//END main
}//END Main
Panel.java. And here is the code having the KeyListener to move the red block. But it's not working.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Panel extends JFrame implements Runnable{
static final int GWIDTH = 200,
GHEIGHT = 200;
static final Dimension gameDim = new Dimension(GWIDTH, GHEIGHT);
Icon bg = new ImageIcon( getClass().getResource("empty.jpg") );
Icon red = new ImageIcon( getClass().getResource("actor.jpg") );
Icon blue = new ImageIcon( getClass().getResource("blue.jpg") );
JLabel[] labels = new JLabel[48];
private int redPoint;
//Player navigation
private int i, j;
public Panel() {
i = 1;
j = 1;
setPreferredSize(gameDim);
setFocusable(true);
requestFocus();
setTitle("LabWork 10");
setLayout(new GridLayout(6, 8, 10, 10));
redPoint = (i*8)+j;
for( int i=0 ; i<48 ; i++)
labels[i] = new JLabel(bg);
labels[redPoint] = new JLabel(red);
for( int i=0 ; i<48 ; i++ )
getContentPane().add(labels[i]);
addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyPressed(KeyEvent e) {
if( e.getKeyCode() == KeyEvent.VK_LEFT ) {
j--;
labels[redPoint] = new JLabel(bg);
getContentPane().add(labels[redPoint]);
redPoint = (i*8)+j;
labels[redPoint] = new JLabel(red);
getContentPane().add(labels[redPoint]);
}
if( e.getKeyCode() == KeyEvent.VK_RIGHT ) {
j++;
labels[redPoint] = new JLabel(bg);
getContentPane().add(labels[redPoint]);
redPoint = (i*8)+j;
labels[redPoint] = new JLabel(red);
getContentPane().add(labels[redPoint]);
}
if( e.getKeyCode() == KeyEvent.VK_UP ){
i--;
labels[redPoint] = new JLabel(bg);
getContentPane().add(labels[redPoint]);
redPoint = (i*8)+j;
labels[redPoint] = new JLabel(red);
getContentPane().add(labels[redPoint]);
}
if( e.getKeyCode() == KeyEvent.VK_DOWN ){
i++;
labels[redPoint] = new JLabel(bg);
getContentPane().add(labels[redPoint]);
redPoint = (i*8)+j;
labels[redPoint] = new JLabel(red);
getContentPane().add(labels[redPoint]);
}
}//end keyPressed
});//end addKeyListener
}//END panel
@Override
public void run() {
}
}
What is the reason for the code in the KeyListener being unable to reposition the red block?
Edit 1:
Here is the code with working moving tiles. Also with preventing going out of bounds.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
public class Panel extends JFrame implements Runnable{
static final int GWIDTH = 200,
GHEIGHT = 200;
static final Dimension gameDim = new Dimension(GWIDTH, GHEIGHT);
Icon bg = new ImageIcon( getClass().getResource("empty.jpg") );
Icon red = new ImageIcon( getClass().getResource("actor.jpg") );
Icon blue = new ImageIcon( getClass().getResource("blue.jpg") );
JLabel[] labels = new JLabel[48];
private int redPoint;
//Player navigation
private int i, j;
public Panel() {
i = 1;
j = 1;
setSize(870, 780);
setVisible(true);
setResizable(true);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setPreferredSize(gameDim);
setFocusable(true);
requestFocus();
setTitle("LabWork 10");
setLayout(new GridLayout(6, 8, 10, 10));
setFocusable(true);
requestFocusInWindow();
redPoint = (i*8)+j;
for( int i=0 ; i<48 ; i++)
labels[i] = new JLabel(bg);
labels[redPoint] = new JLabel(red);
for( int i=0 ; i<48 ; i++ )
getContentPane().add(labels[i]);
addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_LEFT)
j--;
if (e.getKeyCode() == KeyEvent.VK_RIGHT)
j++;
if (e.getKeyCode() == KeyEvent.VK_UP)
i--;
if (e.getKeyCode() == KeyEvent.VK_DOWN)
i++;
run();
//for preventing going out of bounds
int oldRedPoint = redPoint;
int old_i = i;
int old_j = j;
redPoint = (i * 8) + j;
if( redPoint > 47 || redPoint < 0 ) {
redPoint = oldRedPoint;
i = old_i;
j = old_j;
}
labels[oldRedPoint].setIcon(bg);
labels[redPoint].setIcon(red);
}
});//end addKeyListener
}//END panel
@Override
public void run() {
try {
} catch (Exception e) {
// TODO: handle exception
}
}
}