I tried everything:
1.Using repeating NSTimers in UITrackingRunLoopMode and forcing the current GLKView's drawInRect manually. It doesn't update anything, even though the methods keep getting called;
2.Using dispatch queues with "dispatch_async", it doesn't draw my OpenGL content.
Every example i see regarding UIScrollView and OpenGL deals with the problem by changing the default runloop of the CADisplayLink, something that i'm not using with GLKViewController.
Anyone has faced this problem too?
Any insight would be awesome :)
Thanks in advance, Nuno