Short question
Where should I put the abstract factory interface and the actual factory?
Overview
I'm writing a simple video transcoding application and I'm trying to wrap my head around dependency injection.
I have separated my application into several projects in visual studio.
- One class library for the transcoder, used by the application engine
- One class library for the application engine that will be used by a gui or console interface
- One console application that will be the main user interface for now
Without DI
This is what everything looks like before dependency injection
The transcoder lib:
namespace SimpleFFmpeg {
public interface ITranscoder {
void Transcode(String fileName);
}
public class Transcoder:ITranscoder {
// ...
public void Transcode(String fileName) {
// do transcoding stuff
}
// ...
}
}
The PusherEngine lib:
using SimpleFFmpeg;
namespace PusherLib {
public class PusherEngine {
private readonly List<VideoItem> _items;
public PusherEngine() {
_items = new List<VideoItem>();
}
// ...
public void processItems() {
foreach (VideoItem item in _items) {
ITranscoder t = new Transcoder();
t.Transcode(item.FileName);
}
}
// ...
}
}
The actual application:
namespace Pusher {
class Program {
static void Main(string[] args) {
PusherEngine pe = new PusherEngine();
pe.addVideoItem(new VideoItem(...));
pe.processItems();
}
}
}
Refactor to use DI
I create a generic abstract factory interface, like suggested in this question: Creating new instances while still using Dependency Injection
public interface IFactory<T> {
T Get();
}
Next I create a factory that creates ITranscoders
public class TranscoderFactory: IFactory<ITranscoder> {
public ITranscoder Get() {
return new SimpleFFmpeg.Transcoder();
}
}
Then I modify the PusherEngine to require a factory dependence in the constructor:
using SimpleFFmpeg;
namespace PusherLib {
public class PusherEngine {
private readonly IFactory<ITranscoder> _transcoderFactory;
private readonly List<VideoItem> _items;
public PusherEngine(IFactory<ITranscoder> transcoderFactory) {
_items = new List<VideoItem>();
_transcoderFactory = transcoderFactory;
}
// ...
public void processItems() {
foreach (VideoItem item in _items) {
ITranscoder t = _transcoderFactory.Get();
t.Transcode(item.FileName);
}
}
// ...
}
}
Finally, in the Program it looks like this:
namespace Pusher {
class Program {
static void Main(string[] args) {
IFactory<ITranscoder> f = new TranscoderFactory();
PusherEngine pe = new PusherEngine(f);
pe.addVideoItem(new VideoItem(...));
pe.processItems();
}
}
}
Question
In which lib/project should the IFactory interface be defined? In which lib/project should the TranscoderFactory be defined?
Do they live in the Transcoder lib? In the PusherLib? Or in the actual frontend application? I'm looking for best practices.
Thanks!