Two questions about the Lock() construct in .net
First, I am aware that if an object is locked within one class and another class attempts to lock the same object this produces a deadlock. But why? I have read about it on MSDN but MSDN is rarely all that clear.
----Edit Question One---- Still confused. I have a main thread (UI thread) that spawns many Threadpool threads. Each child thread locks the data before it works with it. This works fine every time.
If I then attempt to lock the same data from the UI thread to check if I should even bother creating a new thread for an edge case I create deadlock nearly every time.
----Edit Question Two---- Secondly, If I have a compound object that I lock are all child objects within it locked as well? Short code Demo:
internal sealed class Update
{
//Three objects instantiated via other external assemblies
public DataObject One { get; set; }
public DataObject Two { get; set; }
public ReplayStatus Status { get; set; }
}
If I call lock(UpdateObject) are each of the three internal objects and all of there child objects locked as well?
So I should do somthing like this to prevent threads from playing with my data objects:
Lock(UpdateObject.One)
{
Lock(UpdateObject.Two)
{
Lock(UpdateObject.Status)
{
//Do Stuff
}
}
}