When you receive a block as a method parameter, that block could be the original that had been created on the stack or it could be copy (a block on the heap). As far as I'm aware, there's no way tell. So the general rule of thumb is if you're going to execute the block within the method that's receiving it, you don't need to copy it. If you intend to pass that block to another method (which may or may not execute it immediately) then you also don't need to copy it (the receiving method should copy it if it intends to keep it around). However, if you intend to store the block in any way for some place for later execution, you need to copy it. The primary example many people use is some sort of completion block held as an instance variable:
typedef void (^IDBlock) (id);
@implementation MyClass{
IDBlock _completionBlock;
}
However, you also need to copy it if you're going to add it to any kind of collection class, like an NSArray or NSDictionary. Otherwise, you'll get errors (most likely EXC_BAD_ACCESS) or possibly data corruption when you try to execute the block later.
When you execute a block, it's important to test first if the block is nil
. Objective-c will allow you to pass nil
to a block method parameter. If that block is nil, you'll get EXC_BAD_ACCESS when you try to execute it. Luckily this is easy to do. In your example, you'd write:
- (void)testWithBlock:(void (^)(NSString *))block {
NSString *testString = @"Test";
if (block) block(testString);
}
There are performance considerations in copying blocks. Compared to creating a block on the stack, copying a block to the heap is not trivial. It's not a major deal in general, but if you're using a block iteratively or using a bunch of blocks iteratively and copying them on each execution, it'll create a performance hit. So if your method - (void)testWithBlock:(void (^)(NSString *))block;
were in some kind of loop, copying that block might hurt your performance if you don't need to copy it.
Another place you need to copy a block is if you intend on calling that block in itself (block recursion). This isn't all that common, but you must copy the block if you intend to do this. See my question/answer on SO here: Recursive Blocks In Objective-C.
Finally, if you're going to store a block you need to be really careful about creating retain cycles. Blocks will retain any object passed into it, and if that object is an instance variable, it will retain the instance variable's class (self). I personally love blocks and use them all the time. But there's a reason Apple doesn't use/store blocks for their UIKit classes and instead stick with either a target/action or delegate pattern. If you (the class creating the block) are retaining the class that is receiving/copying/storing the block, and in that block you reference either yourself or ANY class instance variable, you've created a retain cycle (classA -> classB -> block -> classA). This is remarkably easy to do, and it's something I've done too many times. Moreover, "Leaks" in Instruments doesn't catch it. The method to get around this is easy: simply create a temporary __weak
variable (for ARC) or __block
variable (non-ARC) and the block won't retain that variable. So,for example, the following would be a retain cycle if the 'object' copies/stores the block:
[object testWithBlock:^(NSString *test){
_iVar = test;
NSLog(@"[%@]", test);
}];
However, to fix this (using ARC):
__weak IVarClass *iVar = _iVar;
[object testWithBlock:^(NSString *test){
iVar = test;
NSLog(@"[%@]", test);
}];
You can also do something like this:
__weak ClassOfSelf _self = self;
[object testWithBlock:^(NSString *test){
_self->_iVar = test;
NSLog(@"[%@]", test);
}];
Note that many people don't like the above because they consider it fragile, but it is a valid way of accessing variables.
Update - The current compiler now warns if you try to directly access a variable using '->'. For this reason (as well as reasons of safety) it's best to create a property for the variables you want to access. So instead of _self->_iVar = test;
you would use: _self.iVar = test;
.
UPDATE (more info)
Generally, it's best to consider the method that receives the block as responsible for determining whether the block needs to be copied rather than the caller. This is because the receiving method can be the only one that knows just how long the block needs to be kept alive or if it needs to be copied. You (as the programmer) will obviously know this information when you write the call, but if you mentally consider the caller and receiver at separate objects, the caller gives the receiver the block and is done with it. Therefore, it shouldn't need to know what is done with the block after it's gone. On the flip side, it's quite possible that the caller may have already copied the block (maybe it stored the block and is now handing it off to another method) but the receiver (who also intends on storing the block) should still copy the block (even though the block as already been copied). The receiver can't know that the block has already been copied, and some blocks it receives may be copied while others may not be. Therefore the receiver should always copy a block it intends on keeping around? Make sense? This essentially is good Object Oriented Design Practices. Basically, whoever has the information is responsible for handling it.
Blocks are used extensively in Apple's GCD (Grand Central Dispatch) to easily enable multi-threading. In general, you don't need to copy a block when you dispatch it on GCD. Oddly, this is slightly counter-intuitive (if you think about it) because if you dispatch a block asynchronously, often the method the block was created in will return before the block has executed, which generally would mean the block would expire since it is a stack object. I don't think that GCD copies the block to the stack (I read that somewhere but have been unable to find it again), instead I think the life of the thread is extended by being put on another thread.
Mike Ash has extensive articles on blocks, GCD and ARC which you may find useful: