This should be simple, but I'm having trouble rotating a UIImageView
a full 360 degrees, repeated forever.
[UIView animateWithDuration:0.5 delay:0 options:UIViewAnimationOptionAllowUserInteraction | UIViewAnimationOptionRepeat | UIViewAnimationOptionCurveLinear | UIViewAnimationOptionBeginFromCurrentState animations:^{
self.reloadButton.imageView.transform = CGAffineTransformRotate(self.reloadButton.imageView.transform, -M_PI);
} completion:^(BOOL finished) {
}];
According to the docs, the signedness of the angle I pass to CGAffineTransformRotate
determines the direction of the rotation, but the above code rotates counterclockwise. Same with M_PI
.
The angle, in radians, by which this matrix rotates the coordinate system axes. In iOS, a positive value specifies counterclockwise rotation and a negative value specifies clockwise rotation. In Mac OS X, a positive value specifies clockwise rotation and a negative value specifies counterclockwise rotation.