IMO answers stating that you should launch a thread to handle this are misguided. What you need is to jump the window back to the main dispatcher thread.
In WPF
public ShellViewModel(
[NotNull] IWindowManager windows,
[NotNull] IWindsorContainer container)
{
if (windows == null) throw new ArgumentNullException("windows");
if (container == null) throw new ArgumentNullException("container");
_windows = windows;
_container = container;
UIDispatcher = Dispatcher.CurrentDispatcher; // not for WinForms
}
public Dispatcher UIDispatcher { get; private set; }
and then, when some event occurs on another thread (thread pool thread in this case):
public void Consume(ImageFound message)
{
var model = _container.Resolve<ChoiceViewModel>();
model.ForImage(message);
UIDispatcher.BeginInvoke(new Action(() => _windows.ShowWindow(model)));
}
WinForms equivalent
Don't set UIDispatcher to anything, then you can do have:
public void Consume(ImageFound message)
{
var model = _container.Resolve<ChoiceViewModel>();
model.ForImage(message);
this.Invoke( () => _windows.ShowWindow(model) );
}
DRYing it up for WPF:
Man, so much code...
public interface ThreadedViewModel
: IConsumer
{
/// <summary>
/// Gets the UI-thread dispatcher
/// </summary>
Dispatcher UIDispatcher { get; }
}
public static class ThreadedViewModelEx
{
public static void BeginInvoke([NotNull] this ThreadedViewModel viewModel, [NotNull] Action action)
{
if (viewModel == null) throw new ArgumentNullException("viewModel");
if (action == null) throw new ArgumentNullException("action");
if (viewModel.UIDispatcher.CheckAccess()) action();
else viewModel.UIDispatcher.BeginInvoke(action);
}
}
and in the view model:
public void Consume(ImageFound message)
{
var model = _container.Resolve<ChoiceViewModel>();
model.ForImage(message);
this.BeginInvoke(() => _windows.ShowWindow(model));
}
Hope it helps.